Asee peer logo

Experiential and Interactive Learning in Engineering Innovation and Entrepreneurship Program

Download Paper |

Conference

2021 ASEE Virtual Annual Conference Content Access

Location

Virtual Conference

Publication Date

July 26, 2021

Start Date

July 26, 2021

End Date

July 19, 2022

Conference Session

Entrepreneurship and Engineering Innovation Division Technical Session 4

Tagged Division

Entrepreneurship & Engineering Innovation

Page Count

15

Permanent URL

https://peer.asee.org/37133

Download Count

58

Request a correction

Paper Authors

biography

Bala Maheswaran Northeastern University

visit author page

Bala Maheswaran is currently a senior faculty in the College of Engineering, Northeastern University. He has contributed and authored about eighty publications consisting of original research and education related papers, and conference proceedings. He has over twenty-five years of experience in teaching at Northeastern University. He is the Chair of the Engineering Physics Division, ASEE, Chair, and executive board member, ASEE NE Section; the co-chair of TASME Conference (Technological Advances in Science, Medicine, and Engineering, Toronto, Canada), Academic Member and the Unit Head, Electrical Engineering, ATINER (Athens Institute for Education and Research, Athens, Greece).

visit author page

Download Paper |

Abstract

The paper will highlight a successful faculty-led program that was run in San Jose, California for the past three years to promote experiential and interactive learning in the entrepreneurial surrounding. Students took two courses for credit: (i) Intro to Customer-Driven Technical Innovation and (ii) Intro to Product prototyping at Silicon Valley. During the program, students experienced the technology-driven world of Silicon Valley. Silicon Valley is the Innovators’ and Entrepreneurs’ dream world. Silicon Valley is ground zero for customer-driven technology evaluation, innovation, invention, and prototyping, and an ideal location for Inspiring interactive and non-traditional college learning experience. Students spent time visiting start-ups and large corporations and work on a project where they advance through multiple iterations of the design cycle from an idea to a testable prototype. In the paper, we will show innovative experiential learning approaches and their outcomes. This includes sample student demos and projects, and several learning activities used as part of the experiential and entrepreneurial education. We will also present prototypical course requirements, such as customer survey, market analysis, proposals for projects, project reports, designing, and building prototypes. This work will be beneficial to other educators to style their own experiential learning approaches.

Maheswaran, B. (2021, July), Experiential and Interactive Learning in Engineering Innovation and Entrepreneurship Program Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. https://peer.asee.org/37133

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2021 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015