St. Louis, Missouri
June 18, 2000
June 18, 2000
June 21, 2000
5.298.1 - 5.298.15
Feeling is Believing: Using a Force-Feedback Joystick to Teach Dynamic Systems Christopher Richard, Allison M. Okamura, Mark. R. Cutkosky Center for Design Research, Stanford University
As an innovative approach to teaching the laboratory component of an undergraduate course on dynamic systems, we present the haptic paddle: a low-cost, single-axis, force-feedback joystick. Using the paddle, students not only learned to model and analyze dynamic systems, but by using their sense of touch, they were able to feel the effects of phenomena such as viscous damping, stiffness, and inertia. Feeling the dynamics, in addition to learning the underlying physics, improved students’ understanding and added an element of fun to the course. In this paper, we describe the purpose and design of the haptic paddle, present examples of how the paddle was integrated into laboratory exercises, and show the results of student evaluations.
Engineering educators are continually challenged to provide physical examples in order to make course material more interesting and accessible to students. Laboratory exercises, software simulations, and in-class demonstrations are all helpful in developing students’ ability to connect theoretical principles with physical reality. The literature contains several examples of computer- based dynamic simulations being used for pedagogical purposed 1,4,9. But even with these aids, concepts such as eigenvalues, instability, and time constants can seem mysterious to students encountering them for the first time. Haptic interfaces, which allow a user to feel a virtual environment, are promising tools for helping students obtain an understanding of these physical phenomena.
1.1 The Field of Haptics
The word haptic means relating to or based on the sense of touch. It can refer to a human or robot’s ability to sense the world via touch, or the display of a virtual environment through touch. Words often associated with this concept are haptic display, force feedback, and force reflection. All of these are technologies that allow computers to convey realistic physical sensations to users 2. Similar to graphic displays, haptic displays are a useful way of portraying many different kinds of information. Haptic displays take on many forms, depending on the degrees of freedom of sensing and actuation. Many displays are currently available in a (two degree-of-freedom) joystick configuration, for use with entertainment applications such as video games.
Cutkosky, M., & Richard, C., & Okamura, A. (2000, June), Feeling Is Believing: Using A Force Feedback Joystick To Teach Dynamic Systems Paper presented at 2000 Annual Conference, St. Louis, Missouri. https://peer.asee.org/8381
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2000 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015