Salt Lake City, Utah
June 23, 2018
June 23, 2018
July 27, 2018
Computers in Education
In recent years, there have been tremendous efforts in developing learning materials in schools and universities to increase interest in computer science (CS). More recently, CS education researchers are beginning to recognize the need to apply the learning sciences to develop age- and grade-appropriate curricula and pedagogies for developing computational competencies among children. One effective approach to build learning competencies among young children is through Experiential Learning, which is the process of learning from experience, a methodology in which educators engage with students in direct experience to increase knowledge, develop skills, and clarify values. Our goal, in this paper, is to report our experiences on teaching Object Oriented Programming (OOP) to middle school students using App Inventor through experiential learning. App Inventor is a visual programming environment that is widely used by young people to develop mobile applications for Android platform. We developed a curriculum for middle-school students that follow the principles of experiential learning model and teach foundational concepts of OOP through collaborative app development using App Inventor. We report the results of our findings in applying this curriculum in a two-week block course.
Rahman, F. (2018, June), From App Inventor to Java: Introducing Object-oriented Programming to Middle School Students Through Experiential Learning Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. https://peer.asee.org/30539
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