Seattle, Washington
June 14, 2015
June 14, 2015
June 17, 2015
978-0-692-50180-1
2153-5965
Mechanical Engineering
Diversity
14
26.810.1 - 26.810.14
10.18260/p.24147
https://peer.asee.org/24147
890
Professor John M. Pfotenhauer earned his BA, MA, and PhD degrees in physics from St. Olaf College and the University of Oregon in 1979, 1981, and 1984. For eight years he conducted research as part of the Applied Superconductivity Center at the University of Wisconsin – Madison before joining the faculty there in the Departments of Mechanical Engineering, and Engineering Physics in 1993. In addition to his research in cryogenics, and in educational games, he teaches courses in thermodynamics, heat transfer, energy systems laboratory, cryogenics, and vacuum technology.
David J. Gagnon (University of Wisconsin, Madison) is a Discovery Fellow and program director of the Mobile Learning Lab in the Wisconsin Institutes for Discovery at University of Wisconsin, Madison. He directs a team of educational researchers, software engineers, artists and storytellers that explore the intersections of learning science and media design, specializing in mobile media, video games and simulation. David is also the Director of the ARIS project, a free and open tool that allows anyone to produce mobile games, stories and tours. He is also active member of the Games, Learning and Society Research community.
Mike Litzkow has been a professional software developer on a wide
variety of research projects at the University of Wisconsin-Madison
since 1983. He has worked on projects ranging from grid computing
systems, to parallel architecture simulators, to delivery of course
lectures and instructional content over the world wide web. Presently
he manages an open-source learning management system for his campus.
He participates in the development of games to teach complex technical
subjects as time allows.
Dr. Christine M. Pribbenow is the Director of the LEAD Center at UW-Madison. The LEAD Center advances the quality of teaching and learning by evaluating the effectiveness and impact of educational innovations, policies, and practices within higher education. Dr. Pribbenow has degrees in Psychology and Sociology from Carroll University (BS, 1989), Counseling and Student Development in Higher Education from Northern Illinois University (MSEd, 1992), and Higher Education Leadership and Policy Analysis from UW-Madison (PhD, 2000). For the past fifteen years, she has conducted program evaluation for a number of federally funded programs that are designed to improve undergraduate learning, and to increase the representation of women, racial/ethnic minorities, and people with disabilities in STEM.
Game Design and Learning Objectives for Undergraduate Engineering Thermodynamics As a gateway course for undergraduate mechanical engineering students, thermodynamics presents a significant challenge for many students. An on-‐line and device-‐accessible game being developed intends to increase the success rate of students in their introductory thermodynamics course by enabling them to visually interact with the thermodynamic properties of water on the 3D (P-‐V-‐T) surface defined by the equation of state. At the introductory level, the game explores property relationships in the subcooled-‐liquid, superheated vapor, and two-‐phase regions. At the intermediate and higher levels it challenges players to solve thermodynamics-‐related professional practice tasks. We report here the results of the first two years of the game development, feedback gathered in beta-‐testing sessions, its in-‐class application, the associated evaluation procedures (Concept Inventory Measurement, student interviews, and game-‐generated data), and the subsequent re-‐direction of the game’s approach. As developed in its initial version, the game incorporated the first law energy balance relating work, heat, and internal energy. The game’s primary mechanism, although a captivating challenge for its game mechanics, was not configured to address many of the key pedagogical goals associated with the introduction of thermodynamic properties, their inter-‐dependency, and the unique features of the properties in the subcooled, two-‐phase, and superheated regions. A relatively cool reaction to the game by the students was reflected in all three evaluation methods and resulted in a significant re-‐direction of the game’s features. Along with a list of 10 specific pedagogical goals, the game’s re-‐direction includes a set of professional practice scenarios, and a completely new set of game mechanisms. Additional game features, including a novel in-‐game assessment tool that is based on a combination of Baysian Knowledge Tracking and Performance Factor Analyses approaches, are described and compared with similar learning pattern assessment tools.
Pfotenhauer, J. M., & Gagnon, D. J., & Litzkow, M., & Pribbenow, C. M. (2015, June), Game Design and Learning Objectives for Undergraduate Engineering Thermodynamics Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington. 10.18260/p.24147
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