Virtual Conference
July 26, 2021
July 26, 2021
July 19, 2022
Computing and Information Technology Division Technical Session 8
Computing and Information Technology
Diversity
11
10.18260/1-2--37214
https://peer.asee.org/37214
638
Afsaneh Minaie is a Professor and Chair of Engineering Department at Utah Valley University. She received her B.S., M.S., and Ph.D. all in Electrical Engineering from University of Oklahoma. Her research interests include gender issues in the academic sciences and engineering fields, Embedded Systems Design, Mobile Computing, Wireless Sensor Networks, Nanotechnology, Data Mining and Databases.
Reza Sanati-Mehrizy is a professor of Computer Science Department at Utah Valley University, Orem, Utah. He received his M.S. and Ph.D. in Computer Science from the University of Oklahoma, Norman, Oklahoma. His research focuses on diverse areas such as: Database Design, Data Structures, Artificial Intelligence, Robotics, Computer Aided Manufacturing, Data Mining, Data Warehousing, and Machine Learning.
Brandon Wright is a graduate student at the University of Utah. He received a B.S. in Computer Engineering from Utah Valley University. He is currently pursuing an M.S. in Electrical and Computer Engineering at the University of Utah. His research interests include Flexible Electronics and education in the engineering field.
Abstract The purpose of a capstone design project course is to provide graduating senior students the opportunity to demonstrate understanding of the concepts they have learned during their studies. As with many computer science and engineering programs, students of the computer engineering program at XXXXXXXX (XXX) conclude their degree programs with a semester capstone design experience. The intent is for students to utilize competencies developed in the first three years of the curriculum in the solution of an embedded design problem. Nowadays, majority of students have grown up with digital technology such as computers, the internet, video games, and mobile phones. These students are fundamentally different from previous generations in the way they learn. Currently, students prefer learning experiences that are digital, connected, experiential, immediate, and social. It appears that students prefer learning by doing rather than learning by listening and often they choose to study in groups. Most students are highly accustomed to and very skillful in playing games. A remarkable feature of games is their power to motivate. Research has indicated that computer games can achieve high learning results in areas where interdisciplinary knowledge is necessary and where skills such as problem solving, critical thinking, group communication, and decision making are of high importance. Recently many of our computer engineering students have shown interest in game design and choosing to design games for their capstone project. This paper presents the details of sample game projects that the computer engineering students have done in this capstone course.
Minaie, A., & Sanati-Mehrizy, R., & Wright, B. D. (2021, July), Game Design in Computer Engineering Capstone Projects Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. 10.18260/1-2--37214
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