New Orleans, Louisiana
June 26, 2016
June 26, 2016
August 28, 2016
Computing & Information Technology
Gamification is a new emerging technology in high level education to engage students into to non-game context in a horizon of four to five years. Cyber enabled learning environment provides a collaborative and sustainable platform for learners to continue studying context outside classroom and lecturing time. However, one of the challenges faced by cyber enabled virtual learning environment is student engagement and motivation. In this paper, we presented the study and results of improving student engagement and motivation by integrating design mechanisms of gamification to WReSTT-CyLE – a high level software testing learning environment. The data collected and the experimental results of class studies were performed at Alabama A&M University in the past year in several sessions. A wide assessment of gamification for student engagement using WReSTT-CyLE tool was investigated and discussed in several categories. To demonstrate how to apply gamification technology to the student classes, a class design and revised syllabus with teaching modules were presented. WReSTT-CyLE is a highly integrated environment that synthesizes several key concepts including social media, collaborative learning, and learning objects to support student learning software testing concepts effectively and efficiently. From this experimental study, we have observed the support of student engagement from the social factors that were built in WReSTT-CyLE. In this paper, we focus on the design architecture of gamification, assessment, and analysis of effectiveness of WReSTT-CyLE based on our study results. Our study results has demonstrated a successful model and guideline for the educators and researchers to implement and synthesize gamification to the cyber enabled virtual learning environment in other STEM subjects.
Fu, Y., & Clarke, P. J. (2016, June), Gamification-Based Cyber-Enabled Learning Environment of Software Testing Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.27000
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