Marshall University, Huntington, West Virginia
March 28, 2025
March 28, 2025
March 29, 2025
15
10.18260/1-2--54668
https://peer.asee.org/54668
23
Gamification consists of introducing game design elements into education and training. Power systems and their reliability are key to modern society, but often are behind the scenes due to their pervasive nature. Additionally, since power systems were the first formal field of electrical engineering, the legacy nature of power systems has resulted in limited novelty in educational materials. In this paper, novel approaches to improving power systems engineering education through gamification are reviewed and explored. This study also explored relevant examples of gamified implementations in education in other subjects, such as math, physics, and programming. From this, the similarities and differences between power system education and the external subjects are explored, and a research agenda to apply gamification to power systems education is developed.
Sizemore, E. J., & Bihl, T. J. (2025, March), Gamification in Power System Education Paper presented at 2025 ASEE North Central Section (NCS) Annual Conference, Marshall University, Huntington, West Virginia. 10.18260/1-2--54668
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