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Gamified Learning: Integrating the Human Body with Systematic and Computational Thinking for K-12 Education

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Conference

2023 Fall Mid Atlantic Conference: Meeting our students where they are and getting them where they need to be

Location

Ewing, New Jersey

Publication Date

October 27, 2023

Start Date

October 27, 2023

End Date

January 10, 2024

Tagged Topic

Diversity

Page Count

9

DOI

10.18260/1-2--45121

Permanent URL

https://peer.asee.org/45121

Download Count

69

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Paper Authors

biography

Chengzhang Zhu Rowan University

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Chengzhang Zhu is currently working toward his Ph.D. degree in Electrical Computer Engineering with the Department of ECE, Rowan University. His research interests include Serious Game and Generative AI.

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biography

Ying Tang Rowan University

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Ying Tang received the B.S. and M.S. degrees from the Northeastern University, P. R. China, in 1996 and 1998, respectively, and Ph.D degree from New Jersey Institute of Technology, Newark, NJ, in 2001. She is currently a Professor of Electrical and Comput

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Abstract

Combining theoretical research with practical applications, this work-in-progress paper describes a cutting-edge learning system tailored to K-12 students, focusing on the principles of human science. Our system combines gaming experiences and experimental elements through a gamified approach and aligns with established science and math curricula to ensure an enjoyable, immersive, and effective learning experience for students. The system is designed to enhance the systematic problem-solving and algorithmic reasoning skills of students in grades K-12, aligning with the National Academy Grand Challenge of Engineering's Personalized Learning. Since the human body itself is composed of interdependent systems, we will build an educational virtual reality game based on the natural human body structure to better develop students' systems thinking by guiding them to gradually explore the internal functions of the human body. While playing the game, students will be immersed in the same functions as the human body, directing blood circulation, assisting in heart rhythm, and participating in oxygen exchange. As students interact with the game, our adaptive learning system monitors and guides their progress through gamification. Not only will we build the game online and ensure that student queries are answered through the AI component, but we will also develop our own language model, filter web content collected by AI components, and collect and analyze student data in order to dynamically adapt the game content to meet potential challenges faced by the learner. This fine-tuning of the curriculum will significantly optimize learning progress and results. In addition, the game design of multiplayer games will also teach students about cooperation and how to make social connections, which of course adds a lot of fun. Furthermore, we will diversify the learning experience with a series of hands-on activities centered around the functions of the human body to enrich the student’s experience. Compared to traditional educational methods, the system is far ahead in terms of both engagement and targeted teaching content and will surely be a hit in the new era of educational trends. Keywords: Gamification, Educational Software, Computational Thinking, Systematic Thinking

Zhu, C., & Tang, Y. (2023, October), Gamified Learning: Integrating the Human Body with Systematic and Computational Thinking for K-12 Education Paper presented at 2023 Fall Mid Atlantic Conference: Meeting our students where they are and getting them where they need to be, Ewing, New Jersey. 10.18260/1-2--45121

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