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Hands On Activities For Innovative Problem Solving

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Conference

2004 Annual Conference

Location

Salt Lake City, Utah

Publication Date

June 20, 2004

Start Date

June 20, 2004

End Date

June 23, 2004

ISSN

2153-5965

Conference Session

Emerging Trends in Engineering Education

Page Count

12

Page Numbers

9.653.1 - 9.653.12

DOI

10.18260/1-2--14062

Permanent URL

https://peer.asee.org/14062

Download Count

982

Paper Authors

author page

Daniel Raviv

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 1793

Hands-on Activities for Innovative Problem Solving* Daniel Raviv Department of Electrical Engineering Florida Atlantic University, Boca Raton, FL 33431 E-mail: ravivd@fau.edu Tel: (561) 297 2773

Abstract

This paper describes team-based, interpersonal, and individual hands-on activities that enhance out-of-the-box creative thinking. The activities are designed to be inquiry-based, and to allow for self-exploration of problems and solutions. Some of them encourage work in a self-paced mode, and other promote group competitions, thinking and discussions. Students are encouraged to find multiple, imaginative, intuitive and common sense solutions and not “one right answer” to a problem.

The activities are part of an undergraduate course at Florida Atlantic University titled: “Introduction to Inventive Problem Solving in Engineering”. The goal of this “elective” is to enhance innovative and inventive thinking abilities of undergraduate students resulting in skills that can be used in science, math, engineering and technology. The different activities are introduced in specific contexts to enhance learning and understanding of the material. The activities help students to: -discover and explore problems and solutions -learn new concepts in thinking -become more creative/inventive -become more open-minded and learn how to avoid mental blocks -appreciate diversity and discover self -use intuition and common sense in problem solving -experience design basics and exercise the “more than one solution” approach -deal with peer pressure -enjoy learning. In addition, the activities help to: -boost teaming skills -increase interaction and cooperation -improve communication between students Some of the activities are well known, but others are new. They help a great deal to achieve the goals of the course. Observations of students “in action” clearly indicate positive attitudes, persistence, openness and willingness to take risks in an enjoyable learning environment. Proceedings of the 2004 American Society for Engineering Education Annual Conference and Exposition Copyright © 2004, American Society for Engineering Education

*This work was supported in part by the National Collegiate Inventors and Innovators Alliance (NCIIA)

Raviv, D. (2004, June), Hands On Activities For Innovative Problem Solving Paper presented at 2004 Annual Conference, Salt Lake City, Utah. 10.18260/1-2--14062

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