June 23, 2013
June 23, 2013
June 26, 2013
23.759.1 - 23.759.26
Innovative Pedagogical ‘Game Design/Creation’ Methodology for Sustainability EducationSustainability is now an important issue/concern that the world has to deal with. It is beingembraced at all levels of government, business, and communities. Serious teaching ofsustainability in engineering colleges is still relatively new. Even though some are passionateabout the subject, some consider its contents too dry, some do not really understand it, andsome do not believe in it. Traditional pedagogical methods do not provide the necessaryimpetus for students to realize or recognize the values of the three key elements ofsustainability namely, environment, economics, and equity. In order for the students to fullyunderstand their importance, teachers need to encourage students to explore the differentaspects of sustainability by encouraging them to actively engage in discussions on the subjectwith each other. With higher levels of engagement students will visualize, and, moreimportantly, be motivated to get a thorough understanding of the subject matter.An innovative Game Design/creation Methodology (GDM), developed through our research onthe HP Catalyst Grant project, in conjunction with ISTE and SLOAN-C, was introduced in thegraduate Sustainability Management program courses, as a pilot, to study its impact on studentlearning, motivation, creativity, engagement, innovation, team inter-actions, instructorleadership, and how they all contributed towards the course learning outcomes. GDM wasintroduced in two different courses: Introduction to Sustainability and Sustainable Buildings.These student-built games illustrate the course learning outcomes.This paper presents examples of student developed games for various concepts taught. Theresults from the pilot study are encouraging as specific feedback from students has indicatedthat the game design/creation is a useful innovative pedagogical tool that does promotestudent engagement, motivation and retention skills. This innovative teaching tool should helpchange the declining and waning interest in STEM+ programs.
Radhakrishnan, B. D., & Viswanathan, S., & Jaurez, J. J. (2013, June), Innovative Pedagogical ‘Game Design/Creation’ Methodology for Sustainability Education Paper presented at 2013 ASEE Annual Conference & Exposition, Atlanta, Georgia. https://peer.asee.org/19773
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