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Integrating Simulation Games and Virtual Reality to Teach Manufacturing Systems Concepts

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Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Industrial Engineering Division Technical Session 2

Tagged Division

Industrial Engineering

Page Count

10

DOI

10.18260/1-2--32991

Permanent URL

https://peer.asee.org/32991

Download Count

406

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Paper Authors

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Faisal Aqlan Penn State Erie, The Behrend College Orcid 16x16 orcid.org/0000-0002-0695-5364

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Dr. Faisal Aqlan is an assistant professor of industrial engineering at Penn State Behrend. He earned his Ph.D. in industrial and systems engineering from the State University of New York at Binghamton in 2013. Dr. Aqlan is a senior member of the Institute of Industrial and Systems Engineers (IISE) and has received numerous awards and honors including the IBM Vice President award for innovation excellence.

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Richard Zhao Penn State Erie, The Behrend College Orcid 16x16 orcid.org/0000-0001-8257-4291

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Dr. Richard Zhao is an Assistant Professor of Computer Science and Software Engineering at the Behrend College of the Pennsylvania State University. He received his B.S. degree in Computer Science from the University of Toronto, and his M.S. and Ph.D. degrees in Computing Science from the University of Alberta in 2009 and 2015, respectively. His research focuses on the application of artificial intelligence in games and machine learning techniques in data mining.

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Heather C. Lum Pennsylvania State University

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Lisa Jo Elliott Pennsylvania State University Orcid 16x16 orcid.org/0000-0002-8958-0114

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Abstract

Simulation games can be a catalyst for understanding manufacturing systems concepts among engineering students. Integrating manufacturing simulations with virtual reality (VR) allows students to visualize, manipulate and interact with computers and extremely complex data. This paper discusses the use of simulation to teach manufacturing concepts. We developed five physical simulation games for the different manufacturing environments (i.e., craft production, mass production, lean production, mass customization, and personalized production). We then developed corresponding digital simulations and integrated them with virtual reality technology. This paper focuses on the development of a virtual reality simulation for craft production. Manufacturing concepts such as inventory planning, production scheduling, and process improvement (Lean and Six Sigma methodologies) will also be considered. By comparing physical simulations with virtual reality environments, this paper provides insights into the applicability of virtual reality technologies in the education domain. Research activities will be integrated into undergraduate courses on manufacturing systems to support problem-solving skill development among students.

Aqlan, F., & Zhao, R., & Lum, H. C., & Elliott, L. J. (2019, June), Integrating Simulation Games and Virtual Reality to Teach Manufacturing Systems Concepts Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32991

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