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Interactive 3 D Multimedia Cases For Engineering Education With Internet Support

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Conference

2003 Annual Conference

Location

Nashville, Tennessee

Publication Date

June 22, 2003

Start Date

June 22, 2003

End Date

June 25, 2003

ISSN

2153-5965

Conference Session

Web Education: Delivery and Evaluation

Page Count

12

Page Numbers

8.761.1 - 8.761.12

DOI

10.18260/1-2--12279

Permanent URL

https://peer.asee.org/12279

Download Count

418

Paper Authors

author page

Paul Ranky

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 3220

Interactive 3D Multimedia Cases for Engineering Education with Internet Support

Paul G. Ranky

Professor, The Department of Industrial and Manufacturing Systems Engineering, New Jersey Institute of Technology, MERC (Multi-lifecycle Engineering Research Center), Newark, NJ, 07102, USA. Email: ranky@njit.edu

Abstract

In this paper we introduce the principles of our educational methods and solution, and explain and demonstrate (during our presentation) a series of case-based learning modules and eBooks that encourage reusable interactive multimedia development, object and component-oriented development methods, and team-oriented learning and problem- solving with real-world challenges.

The developed and validated cases besides traditional teaching and learning methods, and laboratory activities, use browser-readable interactive 2D and 3D objects, animation, videos, 3D objects of real components, virtual 3D disassembly methods of objects, and simulated (virtual) factory tours that the students can create, explore and study.

Our educational and computational methods introduce a novel approach to developing and running undergraduate and graduate courses in this subject area for face-to-face, honors and distance learning modes.

The objective of this research was to create a case-based / problem-based teaching and learning curriculum that enables students to explore engineering, management, biomedical engineering, computer systems and networking subjects with the aid of a generic architecture, that includes 3D web-browser readable multimedia, text, images, interactive videos, active codes for calculations, and even self-assessment tools (as spreadsheets and spreadsheet templates).

Introduction

Our efforts are supported by over 30 academic and industrial partners, assuring the diversity, the relevance and the quality of this rapidly growing library and teaching / learning method.

Ranky, P. (2003, June), Interactive 3 D Multimedia Cases For Engineering Education With Internet Support Paper presented at 2003 Annual Conference, Nashville, Tennessee. 10.18260/1-2--12279

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