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Interactive 3 D Multimedia Cases For Manufacturing Engineering Education With Internet Support

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Conference

2003 Annual Conference

Location

Nashville, Tennessee

Publication Date

June 22, 2003

Start Date

June 22, 2003

End Date

June 25, 2003

ISSN

2153-5965

Conference Session

Contemporary Issues in Manufacturing Education

Page Count

10

Page Numbers

8.762.1 - 8.762.10

Permanent URL

https://peer.asee.org/12284

Download Count

37

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Paper Authors

author page

Paul Ranky

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 3263

Interactive 3D Multimedia Cases for Manufacturing Engineering Education with Internet Support

Paul G. Ranky

Professor, The Department of Industrial and Manufacturing Systems Engineering, New Jersey Institute of Technology, MERC (Multi-lifecycle Engineering Research Center), Newark, NJ, 07102, USA. Email: ranky@njit.edu

Abstract

The objective of this research was to create a case-based / problem-based teaching and learning curriculum that enables students to explore design and manufacturing engineering, management, biomedical engineering, computer systems and other subjects with the aid of a generic architecture, that includes 3D web-browser readable multimedia, text, images, interactive videos, active codes for calculations, and even self-assessment tools (as spreadsheets and spreadsheet templates).

In this paper we introduce the principles of our educational methods and solution, and explain and demonstrate (during our presentation) a series of case-based learning modules that encourage reusable interactive multimedia development, team-oriented learning and problem-solving with real-world challenges, focusing on manufacturing engineering and technology education.

Our efforts are supported by over 30 academic and industrial partners, assuring the diversity, the relevance and the quality of this rapidly growing library and teaching / learning method.

Introduction

In the advanced learning environment Case-based / Problem-based Learning (PBL) is performed using web-enabled, 3D Virtual Reality interactive multimedia with optional on- line tutor support in an asynchronous fashion. This allows instruction to be de-coupled from a fixed schedule live classroom, enabling enjoyable interaction, feedback and assessment of learning and problem-solving literally anywhere, anytime. Problem-based learning is by its nature very interdisciplinary ([1], [2] and [3]).

Our approach mirrors real-world issues as closely as possible in an open source,

Ranky, P. (2003, June), Interactive 3 D Multimedia Cases For Manufacturing Engineering Education With Internet Support Paper presented at 2003 Annual Conference, Nashville, Tennessee. https://peer.asee.org/12284

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