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Interactive Modules For Electric Circuits

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Conference

2000 Annual Conference

Location

St. Louis, Missouri

Publication Date

June 18, 2000

Start Date

June 18, 2000

End Date

June 21, 2000

ISSN

2153-5965

Page Count

11

Page Numbers

5.386.1 - 5.386.11

DOI

10.18260/1-2--8487

Permanent URL

https://peer.asee.org/8487

Download Count

932

Paper Authors

author page

Mahmood Nahvi

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 1432

Interactive Modules for Electric Circuits

Mahmood Nahvi, Professor California Polytechnic State University

Abstract

Digital simulators are familiar tools in the undergraduate teaching and learning environments. In both inanimate and live forms, simulators are used as tools for design, concept development, demonstrations, and supplements to laboratory experiments. We have developed computer-based modules for the circuits, signals and systems courses that provide maximum man-machine interaction with minimum effort. For maximum learning effectiveness, the modules i) are specialized, ii) have reaction speed close to the real-time operation of the physical system and iii) use open-loop movement of finger and hand as opposed to closed sensory-motor loops for variable modification. This paper presents circuit modules covering resistive circuits, network theorems, amplifiers, RC-RL-RLC circuits, resonance, and energy and power. Each module focuses on a specific topic. It gives the user the choice of circuit and signals within a family and allows him/her to rapidly modify element values and initial states. Circuit variables such as voltages, currents, and power are displayed on the monitor. The modules, as an integral part of the courseware, can play an important role in helping students develop concepts, practice, analyze, simulate and design.

1. Introduction

Among tools and approaches used in undergraduate engineering education are a) paper/pencil exercises b) computational engines (e.g., mathematical tables, abacus, nomograms, slide rules, calculators, programmable computers), c) simulations, and d) laboratories. Traditionally, paper/pencil (a) and laboratories (d) carry the banner, Fig. 1-a. Contemporary approaches incorporate computational engines (b) and simulators (c) within the environment, Fig. 1-b1, 2.

Paper/ Lab Pencil

Paper/ Lab Pencil Computer Simulation Analysis

a) b)

Figure 1 - Two Approaches to Undergraduate Engineering Education

Nahvi, M. (2000, June), Interactive Modules For Electric Circuits Paper presented at 2000 Annual Conference, St. Louis, Missouri. 10.18260/1-2--8487

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