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Introduction to STEAM Through Music Technology (Evaluation)

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2015 ASEE Annual Conference & Exposition


Seattle, Washington

Publication Date

June 14, 2015

Start Date

June 14, 2015

End Date

June 17, 2015





Conference Session

Evaluation: Technology and Tools for K-12 Engineering Education

Tagged Division

K-12 & Pre-College Engineering

Tagged Topic


Page Count


Page Numbers

26.1034.1 - 26.1034.13



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Paper Authors


Jeff Gregorio Drexel University

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Jeff Gregorio is currently pursuing a PhD in Electrical and Computer Engineering at Drexel University. He received his BSEE from Temple University in 2011, and MSEE from Drexel in 2013. In 2012, he received the NSF-funded GK-12 Fellowship, for which he designed activities for Philadelphia high school students illustrating the connection between the arts and the sciences, to catalyze interest in STEM/STEAM. Jeff currently studies under Dr. Youngmoo Kim in Drexel’s Music Entertainment Technology lab, pursuing research in novel musical interfaces and machine learning applications in music information retrieval.

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David S Rosen Drexel University (Eng. & Eng. Tech.)

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David Rosen is a doctoral student in Drexel University's Applied Cognitive and Brain Sciences program. He has an M.S degree in Teaching and Instruction and several years of experience as a public school educator. Working in the Music and Entertainment Technology (MET-Lab) and Creativity Research Lab, his interdisciplinary research explores the underlying cognitive mechanisms and factors of creativity, expression, insight, and flow, specifically within the domain of music performance and improvisation. He has also worked on several research projects which attempt to infuse, design, and evaluate various pedagogical methodologies to enhance creativity and creative problem solving in the classroom.

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Brandon Gregory Morton Drexel University (Eng. & Eng. Tech.)

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Brandon Morton is currently pursuing his Ph.D. in Electrical Engineering at Drexel University with a focus on Music Information Retrieval. His work focuses on the prediction and detection of influence between musicians. His background in education includes a NSF GAANN Fellowship and a NSF GK-12 Fellowship.

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Alyssa M Batula Drexel University

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Michael Caro

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Jeffrey Scott Drexel University

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Youngmoo Kim Drexel University


Kara Martine Lindstrom Drexel University, ExCITe Center

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Kara Lindstrom is the Program Manager of the ExCITe Center at Drexel University. She has her B.A. in sociology of culture, from the University of Pennsylvania, and her M.S. in interior architecture and design from Drexel University. Kara has been with the ExCITe Center since its inception, bringing a human-centered design approach to both the program and the facility’s development.

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Encouraging Creativity in STEM through Music Technology !Real-world problem solving in the 21st century increasingly often requires technicalknowledge and experience gained through STEM education, yet too often early STEMpedagogy carries the implication that problems have single correct solutions, in contrastwith a reality where problems can be approached in a multitude of ways, with the bestsolutions often being the most creative and novel. This speaks to the need for trueintegration of the arts and creative thinking into the sciences, and to debunk the belief ina false dichotomy between STEM and the arts born of compartmentalized learning.!The Summer Music Technology (SMT) program is a unique week-long learningexperience for rising high school sophomores and juniors. The program aims to introduceits participants to the scientific concepts underlying modern music technology, drawingupon the youth’s near universal interest in music. Beginning in 2006, the program hascompleted its ninth iteration and has enrolled over 200 high school students. Each year,the curriculum is revised with new material including significant contributions fromgraduate and undergraduate students in a variety of technical fields.!Through the program, we aim to illustrate the mutually-reinforcing relationship betweentechnology and the arts via inquiry-driven modules and projects involving creativeproblem solving. Our approach not only serves to emphasize creativity amongst thetechnically inclined, but also presents STEM in an accessible, interesting way to thosestudents who would not otherwise consider supplementing their education with STEM oreven pursuing STEM careers. We evaluate the efficacy of the program and makeinformed changes through brief student surveys following each activity.!!!

Gregorio, J., & Rosen, D. S., & Morton, B. G., & Batula, A. M., & Caro, M., & Scott, J., & Kim, Y., & Lindstrom, K. M. (2015, June), Introduction to STEAM Through Music Technology (Evaluation) Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington. 10.18260/p.24371

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