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Lampshade Game For Teaching Lean Manufacturing

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Conference

2007 Annual Conference & Exposition

Location

Honolulu, Hawaii

Publication Date

June 24, 2007

Start Date

June 24, 2007

End Date

June 27, 2007

ISSN

2153-5965

Conference Session

Emerging Technologies in Manufacturing Education II

Tagged Division

Manufacturing

Page Count

11

Page Numbers

12.1003.1 - 12.1003.11

Permanent URL

https://peer.asee.org/2969

Download Count

1034

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Paper Authors

biography

Ertunga Ozelkan University of North Carolina-Charlotte

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Ertunga C. Ozelkan, Ph.D., is an Assistant Professor of Engineering Management and the Associate Director of the Center for Lean Logistics and Engineered Systems at the University of North Carolina at Charlotte. Before joining academia, Dr. Ozelkan worked for i2 Technologies, a leading supply chain software vendor in the capacity of a Customer Service and Global Curriculum Manager and a Consultant. He also worked as a project manager and a consultant for Tefen Consulting in the area of productivity improvement for Hitech firms. Dr. Ozelkan holds a Ph.D. degree in Systems and Industrial Engineering from the University of Arizona. His teaching and research is on supply chain management, production control, lean systems, decision analysis and systems optimization. Dr. Ozelkan is the recipient of IIE’s 2006 Lean Division Excellence in Teaching Award.

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biography

Agnes Galambosi University of North Carolina-Charlotte

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Agnes Galambosi earned her PhD in Systems and Industrial Engineering from the University of Arizona in Tucson. She also hold two MS degrees: one in Systems Engineering from the University of Arizona in Tucson, one in Meteorology from Eotvos Lorand University in Budapest, Hungary. She currently teaches at the Mechanical Engineering and Engineering Science Department at the University of North Carolina Charlotte. Her research interests include a wide range of topics from educational games in college teaching to engineering management and optimization problems and applying systems methods to climate change modelling.

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Lampshade Game for Teaching Lean Manufacturing

Abstract

Implementing lean manufacturing concepts is essential for companies in the manufacturing and service industries to survive in the very competitive global marketplace. A key point is to eliminate waste while delivering value to the customers. Thus, graduates from engineering programs such as manufacturing, industrial and systems engineering and engineering management must be able to focus and apply lean principles as they transition to the industry.

The purpose of this paper is to present a new game named the “Lampshade Game” that can be beneficial for teaching lean manufacturing concepts to both undergraduate and graduate students. The Lampshade Game demonstrates the advantages and disadvantages of some of the key lean manufacturing principles (such as customer focus, quality focus, JIT, flexible manufacturing, setup and rework reduction) in comparison to craft and mass manufacturing by manually simulating the production of lampshades for each of the process types. The students form teams, and ideally each team should have a chance to manufacture lampshades using all three forms of manufacturing. The manufacturing performance is gauged and compared by different key performance indicators including inventory levels, total manufacturing cycle time, customer fill rate, and production yield. This paper will describe the game, its objectives and share experiences from a classroom implementation.

1. Introduction and Literature Review

Engineering graduates have to be educated in different production principles in order to be competitive as they transition to the industry. As Wang-Chavez et al.10 highlights it, nowadays it is necessary to create “ready to execute” graduates from engineering programs. Production principles and strategies like “lean” can be taught using some of the traditional approaches such as industry projects, case studies, company visits or class projects. But it is possible to make the learning process even more efficient: using games. Many useful and interesting games exist in

Ozelkan, E., & Galambosi, A. (2007, June), Lampshade Game For Teaching Lean Manufacturing Paper presented at 2007 Annual Conference & Exposition, Honolulu, Hawaii. https://peer.asee.org/2969

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