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Learning To Program In The Context Of An Industrial Simulation: A Pedagogical Experiment In C++ And Its Implications For Curriculum Development

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Conference

2002 Annual Conference

Location

Montreal, Canada

Publication Date

June 16, 2002

Start Date

June 16, 2002

End Date

June 19, 2002

ISSN

2153-5965

Conference Session

Programming and DSP Potpourri

Page Count

9

Page Numbers

7.807.1 - 7.807.9

DOI

10.18260/1-2--10902

Permanent URL

https://peer.asee.org/10902

Download Count

476

Paper Authors

author page

Sylvie Ratté

author page

Jocelyne Caron

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Main Menu Session 3220

Learning to program in the context of an industrial simulation: A pedagogical experiment in C++ and its implications for curriculum development

Sylvie Ratté, Jocelyne Caron

École de technologie supérieure / Université du Québec à Montréal

1. Introduction

Since 1995, our programming courses have been supported by web sites where students can find supplementary resources. Each site contains six main blocks: memo, theory, work, results, links and help. The organizational structure of each block (Figure 1) includes a general home page and specific links to additions that teachers consider relevant for their groups.

Figure 1. Structure of basic web sites

Contrary to what the structure might suggest, each block does not have the same size and importance. The theory block, with more than 1000 pages presented as rudimentary “hypertextbooks” 1, contains more than 90% of all course resources such as thematic documents, exercises, illustrations, animations, programs in various forms and summaries.

Because of this structure and the interaction system it supports, students require teacher guidance in using the available resources throughout the course. The web supports students with resources when they are outside the university. However, the overall organizational scheme of these sites does not correspond to a specific teaching method.

Last year, we adopted a new teaching method for an advanced programming course in C++. The goal of the method, derived from problem-based approaches, was to support students in programming a large-scale project that lasted the entire semester (similar in spirit with approaches suggested in 2,3). It was obvious from the start that an independent site for the course would be needed to provide a posting and collaboration space centered around the project.

Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright Ó 2002, American Society for Engineering Education

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Ratté, S., & Caron, J. (2002, June), Learning To Program In The Context Of An Industrial Simulation: A Pedagogical Experiment In C++ And Its Implications For Curriculum Development Paper presented at 2002 Annual Conference, Montreal, Canada. 10.18260/1-2--10902

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