June 14, 2015
June 14, 2015
June 17, 2015
26.1083.1 - 26.1083.11
Lessons learned From a Simulation Project in Construction EducationAbstractVirtual Interactive Construction Education (VICE) is a simulation designed for constructioneducation. The purpose was to provide the traditional lecture-based construction contents alongwith supplementary instructions in a project-based learning environment. Six modules wereproposed as a curriculum delivery guideline including: single span bridge, residential building,light commercial, heavy commercial, highway, and segmental bridge. The single span bridge wasthe first module used for prototype development providing an opportunity to design, analyze,implement, and test for effectiveness. This paper describes the design steps and findings of thisthree year research project considering the participants’ feedbacks. VICE-Bridge had several mainactivities and each activity needed different resources such as personnel, equipment and material.The diversity and amount of required resources for each activity made numerous possible scenariosfor each of which an animation or real situation video was simulated. In addition to constructioncontents, graphical aspects and flow of simulation were other important factors considered in theVICE development. Complexity of design plus the effectiveness of interactive features of VICEwithin a limited timeframe and budget shifted the predictive approach to application developmentlife cycle to an adaptive one. Different iterations were tested during development and used foranalysis, design changes and implementation using feedback from participants to augmenteddevelopment process. VICE project has three elements: Pre-Quiz, main simulation and Post-Survey. VICE was tested several times during the development process by more than 100participants. A mixed methodology of both quantitative and qualitative methods was used in thisresearch. The data gathered from Pre-Quiz and main simulation were analyzed to show theeffectiveness of VICE. The results from the Post-Survey that VICE had on participants’ interest ineach of STEM disciplines. Participants also indicate to what degree their performance insimulation is impacted by different factors, including prior knowledge from experience, priorknowledge from classroom instruction, instructions within the simulation, "ask a consultant"feature, instructional videos, and learning from mistakes. In addition, the participants’ beliefsabout using simulation-based learning and project-based learning method as a part of integratedconstruction program curriculum are analyzed. Moreover, the weaknesses and strengths of VICE,asked as open-end questions, are categorized and qualitatively analyzed for all participants. Thesevarious feedbacks were further developed then utilized in subsequent iterations. Since theparticipants’ population consists of college and high school student containing both genders, acomparison is used to show any possible difference in each group for aforementioned questions.
Rokooei, S., & Goedert, J. D. (2015, June), Lessons Learned from a Simulation Project in Construction Education Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington. 10.18260/p.24420
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