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Lessons Learned from Implementing Virtual Reality in an Introductory Engineering Course

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2020 ASEE Virtual Annual Conference Content Access


Virtual On line

Publication Date

June 22, 2020

Start Date

June 22, 2020

End Date

June 26, 2021

Conference Session

Computers in Education Division Technical Session 1: Topics Related to Engineering - Part 1

Tagged Division

Computers in Education

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Paper Authors


Fadi Castronovo California State University, East Bay

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Hi! My name is Fadi Castronovo, I am an Assistant Professor of Engineering at Cal State East Bay. I received my doctorate in Architectural Engineering at Penn State with a minor in Educational Psychology. I am strongly focused on my teaching and research. In my teaching, I strive to provide an engaging and active learning experience to my students, by applying innovative technology and researched pedagogical interventions. I translate this passion for pedagogy in my research by evaluating the intersection of innovative technology and learning.

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Robert Schaffer Mission College

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Dr. Bob Schaffer is a professor and department chair of the Engineering Department at Mission College (Santa Clara, CA). He is also a lecturer at Santa Clara University where he teaches a variety of classes in the General and Electrical Engineering departments. His classes include Introduction to Engineering, Introduction to Computing for Engineers, STEM Outreach in the Community, and Digital Signal Processing.

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Varsha Reddy Kandi

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In this paper, the research team will discuss the lessons learned from the design of a new Introduction to Engineering course at two California institutions: a community college, and a university. The design of the course focused on engaging students with innovative technology and empowering students to develop technology-based engineering solutions for their semester project. The goal of this paper is for the authors to share their experiences in 1) designing VR-infused activities and design challenges for their courses, 2) developing two VR-ready classrooms, and 3) implementing virtual reality (VR) in their classroom environments. The design of the class was focused on the adoption of group-based problem-solving, educational games, and VR activities to enhance the learning of the students. The course not only focused on implementing such technology for the students to use as a learning tool but also engaged the students in developing new technology-based activities as part of their semester project. These courses leaned heavily on tools available in the Visualization and Immersion Classroom and the Experiential Reality Laboratory at the university and community college that were developed to support this course work. The authors present the learned lessons to support other instructors that are planning on implementing innovative technology in their courses.

Castronovo, F., & Schaffer, R., & Kandi , V. R. (2020, June), Lessons Learned from Implementing Virtual Reality in an Introductory Engineering Course Paper presented at 2020 ASEE Virtual Annual Conference Content Access, Virtual On line . 10.18260/1-2--34910

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