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Leveraging Online Games and Apps in Geotechnical Engineering Pedagogy

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Conference

ASEE North East Section

Location

Fairfield, Connecticut

Publication Date

April 19, 2024

Start Date

April 19, 2024

End Date

April 20, 2024

Page Count

16

DOI

10.18260/1-2--45773

Permanent URL

https://peer.asee.org/45773

Download Count

21

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Paper Authors

biography

Asif Ahmed State University of New York, Polytechnic Institute Orcid 16x16 orcid.org/0000-0001-8443-2537

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Asif Ahmed is an Assistant Professor at College of Engineering at SUNY Polytechnic Institute, Utica, New York. Dr. Ahmed is a strong advocate of STEM education, inclusion of Diversity, Equity, and Inclusion (DEI) in curriculum. Primarily trained as a Geotechnial Engineer, Dr. Ahmed's current research also focuses on engineering education. Currently, his interest is modification of the civil engineering curriculum to accomodate the infrastructure monitoring, DEI concepts to prepare students better for the workforce. He is very interested to work with the high school and community colleges to increase the STEM enrollment in campus.

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Ram Mohan Gubbala State University of New York, Polytechnic Institute

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Abstract

The usage of virtual tools in higher education in on the rise in engineering. With the recent modality shift due to COVID-19 restrictions, the necessity for virtual tools and technology enhanced application like online games and mobile apps are expected to grow. The learning algorithm of generation Z (Gen Z) is different from millennials where the former spends significant time on screen. To keep students more engaged during the learning process, the educators are now choosing various online tools like games and apps for effective understanding. The study used Kahoot platform to increase classroom engagement to boost motivation. Kahoot platform also provided instant feedback from students in the class during the Civil Engineering Materials class. In addition, the study also attempted to build mobile apps for few geotechnical engineering applications related problems. Moisture content, unit weight, permeability, bearing capacity etc. are some of the examples where the study developed apps for better understanding. While the programmable calculators and online engineering tools with excel files are abundant, the recent abundancy of mobile devices offer seamless integration of convenience, connectivity, and processing power. Most of the students revolves around social media, photography, and shopping application whereas the inclusion of education within this platform remain largely unexplored. The apps will also assist the fresh graduate to have an estimation of the geotechnical properties based on the soil testing. Initially developed for android platform, the team will continue to create the same apps for iOS platform. The outcome of this paper will assist the educators to adopt such tools for their classroom teaching for more student engagement.

Ahmed, A., & Gubbala, R. M. (2024, April), Leveraging Online Games and Apps in Geotechnical Engineering Pedagogy Paper presented at ASEE North East Section, Fairfield, Connecticut. 10.18260/1-2--45773

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