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Make to Innovate: Blending of Project-based Learning and Flipped Classroom Pedagogies to Provide Real-world Engineering Experiences to Engineering Students

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Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Hands-On Activities and Student Learning in Aerospace Engineering - I - Student Papers

Tagged Division

Aerospace

Page Count

21

DOI

10.18260/1-2--33074

Permanent URL

https://cms.jee.org/33074

Download Count

41

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Paper Authors

biography

Matthew Nelson Iowa State University Orcid 16x16 orcid.org/0000-0002-7026-3178

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My background and interests are in RF and embedded systems as it relates to the aerospace engineering field. However, recently I have been doing research and have an interest in engineering education and how we can improve our education to our students. I have a B.S. in Electrical Engineering and a M.S. in Computer Engineering both from Iowa State University. I am now working towards my PhD in Engineering Education in the Human Computer Interaction (HCI) program at Iowa State University.

Currently, I am a faculty member of the Aerospace Engineering Department at Iowa State University as the direcotor for the Make to Innovate program at Iowa State University. This program provides our students with an opportunity to do hands-on projects and includes everything from underwater to space projects. In addition to my duties at Iowa State University, I also serve as the president of the Stratospheric Ballooning Association. This organization aims to promote, educate, and encourage collaboration for high-altitude balloon projects.

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Benjamin Ahn Iowa State University

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Christine Nicole Nelson

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Abstract

The Make to Innovate program at Iowa State University in the Aerospace Engineering department has been operating for seven years. We implemented this program to give students across multiple disciplines and different levels of experience the ability to learn through experiential learning. The goal of the program is to reinforce students’ understanding of engineering fundamentals, engage students with faculty and industry experts, and to augment the students’ skills to include professional development skills such as teamwork, leadership, and communications. The program uses a Project Based Learning (PBL) framework to give students a hands-on approach to solving engineering problems. Students work on their own in their team environments to solve the problems needed to complete the project.

In this paper, we outline details on how we have implemented this program. We include discussion on the pedagogy used in creating and implementing of the program. We also discuss the assessment we use for measuring both the students' progress and success in the program. This includes discussion on the homework and other assignments that we assign to the students. We will show how we incorporate our industry partners by requiring students to meet with them and how they serve as technical advisors for the project. Finally, as this program has been operating for seven years, we will discuss the lessons that we have learned in implementing this program, the changes we have made over the years and some of the results we have gathered.

Nelson, M., & Ahn, B., & Nelson, C. N. (2019, June), Make to Innovate: Blending of Project-based Learning and Flipped Classroom Pedagogies to Provide Real-world Engineering Experiences to Engineering Students Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--33074

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