Asee peer logo

MAKER: A Game to Make Engineering

Download Paper |


2016 ASEE Annual Conference & Exposition


New Orleans, Louisiana

Publication Date

June 26, 2016

Start Date

June 26, 2016

End Date

August 28, 2016





Conference Session

Make It!

Tagged Division


Page Count




Permanent URL

Download Count


Request a correction

Paper Authors

author page

Chanel Beebe Purdue University, West Lafayette

author page

Umair Sarwar FACELab Purdue


Nicholas Brian Jubelt

visit author page

Nicholas Jubelt is a Junior in electrical engineering technology at Purdue University. Outside of class, he mostly helps gather and analyze data with graduate students in engineering education. He works to make engineering a more diverse field. Nicholas is passionate about his work, and really enjoys working with pre-college students who may be interested in studying engineering. To gather interest in engineering, he works with modern technology, such as 3D printers, laser cutters, vinyl cutters and more. He envisions a world where engineering does not have one predominant face, but rather the faces of millions around the world.

visit author page


Avneet Hira Purdue University, West Lafayette

visit author page

Avneet is a doctoral student in the School of Engineering Education at Purdue University. Her research interests include K-12 education and first year engineering in the light of the engineering design process, and inclusion of digital fabrication labs into classrooms. Her current work at the FACE lab is on the use of classroom Makerspaces for an interest-based framework of engineering design. She is also interested in cross-cultural work in engineering education to promote access and equity. She is an aerospace engineer, and is the present Vice President (Educational Content) of the Student Platform for Engineering Education Development (SPEED).

visit author page


Morgan M. Hynes Purdue University, West Lafayette

visit author page

Dr. Morgan Hynes is an Assistant Professor in the School of Engineering Education at Purdue University and Director of the FACE Lab research group at Purdue. In his research, Hynes explores the use of engineering to integrate academic subjects in K-12 classrooms. Specific research interests include design metacognition among learners of all ages; the knowledge base for teaching K-12 STEM through engineering; the relationships among the attitudes, beliefs, motivation, cognitive skills, and engineering skills of K-16 engineering learners; and teaching engineering.

visit author page

Download Paper |


Making brings with it myriads of possibilities of learning and expression. The hands-on nature makes it a worthy candidate for implementing pedagogies centered on learning by doing. Further still, with Making not being confined to any particular field, it leaves open possibilities for Makers to express themselves however they like. With this as inspiration, we believe that making is a great way to broaden participation by broadening the contexts of engineering. Makers can engage in activities directed by their personal interests, and at the same time experience and learn from the core tenants of engineering.

For this project, we aim to make a game that embodies these ideas of broadening contexts and participation in engineering, and also showcases the humanistic side of engineering. Staying true to the aforementioned aspects of making i.e. learning and expression, players of the game would get to learn about different aspects of engineering, and at the same time be able to color their end products with their personal expressions.

All players will get to work with a game kit provided by us which they can put together however they like, making an end product related to engineering. They will be encouraged to think aloud as they work through the game, so we can help them articulate their thoughts better along the lines of the encouragement behind the game.

We will make the game kits at our in-house fabrication lab, using laser cutting, 3 D printing, paper plotting and other material available around the lab. As players complete their products, they’ll be encouraged to tweet/facebook with a particular hash tag to initiate and fuel conversation about making and the humanistic aspects of engineering.

Beebe, C., & Sarwar, U., & Jubelt, N. B., & Hira, A., & Hynes, M. M. (2016, June), MAKER: A Game to Make Engineering Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.25595

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2016 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015