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MAKER: A Game to Make Engineering

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Conference

2016 ASEE Annual Conference & Exposition

Location

New Orleans, Louisiana

Publication Date

June 26, 2016

Start Date

June 26, 2016

End Date

August 28, 2016

ISBN

978-0-692-68565-5

ISSN

2153-5965

Conference Session

Make It!

Tagged Division

Manufacturing

Page Count

8

DOI

10.18260/p.25595

Permanent URL

https://peer.asee.org/25595

Download Count

121

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Paper Authors

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Chanel Beebe Purdue University, West Lafayette

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Umair Sarwar FACELab Purdue

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Nicholas Brian Jubelt

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Nicholas Jubelt is a Junior in electrical engineering technology at Purdue University. Outside of class, he mostly helps gather and analyze data with graduate students in engineering education. He works to make engineering a more diverse field. Nicholas is passionate about his work, and really enjoys working with pre-college students who may be interested in studying engineering. To gather interest in engineering, he works with modern technology, such as 3D printers, laser cutters, vinyl cutters and more. He envisions a world where engineering does not have one predominant face, but rather the faces of millions around the world.

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Avneet Hira Purdue University, West Lafayette

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Avneet is a doctoral student in the School of Engineering Education at Purdue University. Her research interests include K-12 education and first year engineering in the light of the engineering design process, and inclusion of digital fabrication labs into classrooms. Her current work at the FACE lab is on the use of classroom Makerspaces for an interest-based framework of engineering design. She is also interested in cross-cultural work in engineering education to promote access and equity. She is an aerospace engineer, and is the present Vice President (Educational Content) of the Student Platform for Engineering Education Development (SPEED).

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Morgan M. Hynes Purdue University, West Lafayette

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Dr. Morgan Hynes is an Assistant Professor in the School of Engineering Education at Purdue University and Director of the FACE Lab research group at Purdue. In his research, Hynes explores the use of engineering to integrate academic subjects in K-12 classrooms. Specific research interests include design metacognition among learners of all ages; the knowledge base for teaching K-12 STEM through engineering; the relationships among the attitudes, beliefs, motivation, cognitive skills, and engineering skills of K-16 engineering learners; and teaching engineering.

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Abstract

Making brings with it myriads of possibilities of learning and expression. The hands-on nature makes it a worthy candidate for implementing pedagogies centered on learning by doing. Further still, with Making not being confined to any particular field, it leaves open possibilities for Makers to express themselves however they like. With this as inspiration, we believe that making is a great way to broaden participation by broadening the contexts of engineering. Makers can engage in activities directed by their personal interests, and at the same time experience and learn from the core tenants of engineering.

For this project, we aim to make a game that embodies these ideas of broadening contexts and participation in engineering, and also showcases the humanistic side of engineering. Staying true to the aforementioned aspects of making i.e. learning and expression, players of the game would get to learn about different aspects of engineering, and at the same time be able to color their end products with their personal expressions.

All players will get to work with a game kit provided by us which they can put together however they like, making an end product related to engineering. They will be encouraged to think aloud as they work through the game, so we can help them articulate their thoughts better along the lines of the encouragement behind the game.

We will make the game kits at our in-house fabrication lab, using laser cutting, 3 D printing, paper plotting and other material available around the lab. As players complete their products, they’ll be encouraged to tweet/facebook with a particular hash tag to initiate and fuel conversation about making and the humanistic aspects of engineering.

Beebe, C., & Sarwar, U., & Jubelt, N. B., & Hira, A., & Hynes, M. M. (2016, June), MAKER: A Game to Make Engineering Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.25595

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