June 15, 2019
June 15, 2019
June 19, 2019
The proposed virtual reality (VR) gaming scenario provides a virtual profile that assesses the students’ level of systems thinking skills (STS) and offers a starting point to better understand students’ capacity to engage complex multidimensional problems. The proposed VR gaming scenario will ask students to understand, investigate, and analyze the provided real-world complex system problem. The VR gaming scenario measures an individual’s systems thinking skills based on their approach in solving and dealing with authentic complex system problems. The VR gaming scenario is built based on an established system thinking instrument that consists of seven dimensions: Level of Complexity, Level of Independence, Level of Interaction, Level of Change, Level of Uncertainty, Level of Systems Worldview, and Level of Flexibility. The purpose of this study is to measure student’s level of systems skills in the first dimension Complexity vs. Simplicity – how students react to situations and manage uncertainty. The paired samples t-test and one-way ANOVA test were performed to analyze and compare the scores of the systems thinking instrument with the VR gaming scenario. Results showed that the scenarios developed in the VR module can be used as an effective tool to measure students’ level of system skills in dealing with complex system problem domains.
Jaradat, R., & Hamilton, M. A., & Dayarathna, V. L., & Karam, S., & Jones, P., & Wall , E. S., & El Amrani, S., & Hsu, G. S. E. (2019, June), Measuring Individuals’ Systems Thinking Skills through the Development of an Immersive Virtual Reality Complex System Scenarios Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. https://peer.asee.org/33090
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