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Measuring User Satisfaction By Detecting And Measuring Emotions

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Conference

2006 Annual Conference & Exposition

Location

Chicago, Illinois

Publication Date

June 18, 2006

Start Date

June 18, 2006

End Date

June 21, 2006

ISSN

2153-5965

Conference Session

DB & Information Integration

Tagged Division

Information Systems

Page Count

13

Page Numbers

11.919.1 - 11.919.13

DOI

10.18260/1-2--977

Permanent URL

https://peer.asee.org/977

Download Count

499

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Paper Authors

biography

Phillip Wilson Texas A&M University-Corpus Christi

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Mr. Phillip Wilson is a graduate assistant at Texas A&M University – Corpus Christi. He has a BS in Computer Science and Mathematics and is currently pursuing a Master’s in CS. He has been a USAA intern for three years and has accepted an offer to work as an IT analyst/programmer for USAA upon graduation. His interests are in biometrics and information assurance.

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biography

John Fernandez Texas A&M University-Corpus Christi

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Dr. Fernandez is Assistant Professor of Computer Science in the Department of Computing and Mathematical Sciences. Having served 20 years in the U.S. Air Force and 10 years in private industry, Dr. Fernandez brings real-world experiences into the classroom for his students. His research interests are in HCI, information assurance, and software engineering.

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Measuring User Satisfaction by Detecting and Measuring Emotions

Introduction

The measurement of user satisfaction was not much of a concern for the software community until the field of human computer interaction (HCI) became a recognized contributor to the discipline of computer science. HCI is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of related major phenomena9. The preponderance of research in HCI has been focused on the components of design and implementation of interactive computing systems. The main goal of HCI is to build interactive systems that are easy to learn, effective to use, and enjoyable from the user’s perspective9. These characteristics are summed up in one word – usability. Usability can only be understood from the user’s mind-set. Glass (as cited in Pressman14) contends that even the quality of a system is not as important as the user being satisfied, because if the user isn’t satisfied, nothing else really matters. Therefore, usability is of utmost importance in measuring a software product’s positive impact on the user.

Since the focus is on satisfying the needs and desires of the user, the development of interactive systems should follow a user-centered approach that is sensitive and responsive to those needs. This foundational principle becomes a challenge for the typical software developer because it calls for skills and abilities that are not normally part of the software engineer’s portfolio5. HCI is an interdisciplinary methodology that involves skills from disciplines such as psychology/cognitive science, engineering, informatics, computer science/software engineering, ergonomics, human factors, and social sciences13. Therefore, HCI is closely aligned with user-centered development. Web-based systems are good examples of HCI-type systems because of the availability of the medium upon which they operate.

This paper addresses the measurement of user satisfaction by detecting emotions. The initial discussion deals with experiments conducted to measure emotions after the user had completed a test scenario. The paper then discusses the ongoing work to create an environment that will provide a real-time assessment of emotions. Before presenting the experiments and ongoing work, some preliminary discussions on the subject of user satisfaction are necessary.

User Satisfaction

Krug7 points out that the real expert in usability is the user. Despite the best efforts of HCI experts and Web designers, the ones who ultimately determine if a Web site is useful (and therefore successful) are the users. Users, as a collective group, bring such a wide diversity of skill levels and backgrounds, that it is impossible for Web designers to anticipate and address every technical or cultural nuance. Therefore, it is worthwhile to give the users a voice in the design of Web sites through low fidelity prototyping and other techniques for user involvement.

Wilson, P., & Fernandez, J. (2006, June), Measuring User Satisfaction By Detecting And Measuring Emotions Paper presented at 2006 Annual Conference & Exposition, Chicago, Illinois. 10.18260/1-2--977

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