June 24, 2017
June 24, 2017
June 28, 2017
Electrical and Computer
Game-Based-Learning is a powerful pedagogy that can effectively motivate and engage students to study. With specifically designed computer games, Game-Based Learning (GBL) can provide an enhanced learning experience to create an enjoyable and engage learning experience for students. And the emerging Virtual Reality (VR) technology in recent years can significantly further such learning experience promotion. In this paper we present our GBL practice in improving STEM education through the development and integration of VR based GBL modules into engineering curriculum. First, the lab safety training is identified for GBL module development and VR based objects matching is selected as game mode. Based on the feedback from students involved, the GBL module can effectively improve the learning experience for users, and the training on programing for developers. This work is part of an on-going project sponsored by the DoED, and more advance GBL modules with fascinating features will be produced.
Zhang, L., & Whiteley, B. E., & Sharma, D. K., & Dabipi, I. K., & Brown, W. L., & Zhu, W., & Tan, X. (2017, June), On the Exploration of Game-Based Learning in STEM Education with the Development and Application of Virtual Reality Course Modules Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. https://peer.asee.org/28717
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