July 26, 2021
July 26, 2021
July 19, 2022
Computers in Education
In a state like ____________ where we have the nationwide ranking 50 in economy, 50 in infrastructure and 44 in education, COVID 19 pandemic is brutally challenging our k12 education. Before COVID we started a project called Competition Of VEX Educational Robotics to Advance Girls Education in which we analyzed the impact of utilization of robotics clubs, robotics competition and mentoring in changing the female k12 students interest in STEM. In our previous project we started to work with high school and middle schools from three different counties. Since COVID like all segments of life, our project was also facing challenges. In order to continue our project, we are collaborating with NASA ________ and offering completely online robotics clubs, robotics competition and mentoring for almost 100 k12 female students. Because we have schools from different counties and, consequently, on different stages of “re-entry”, we arranged the weekly activities into two tracks that cover the basics: Hardware and Software. The intention is for everyone to work through both tracks depending on their contact restrictions. Each week will start off with a 45 minute discussion where we will introduce the activities for the week and show connections between the activities and the greater world of robotics and STEM. There will be time at the end of each discussion for questions and troubleshooting. The Software Activity Track will last for 4 weeks. Students will work in the vr.vex.com simulator to develop familiarity with the VEXCode platform. Students will apply what they learned in the weekly discussions to complete increasingly complex challenges. VEXIQ and VRC will have the same challenges each week, but there are advanced optional challenges each week depending on progress. The Hardware Activity Track lasts for 4 weeks. Students will begin by following included instructions to build a basic robot. After the basic build, students will apply what they learned in the weekly discussions to complete a design-and-build challenge. VEXIQ and VRC will have similar, but slightly different tasks. The final activity track will last for 4 weeks. Students will use what they learned in the preceding tracks to customize their robots to compete in the culminating event, and will document their process in an Engineering Notebook. Programming will move from vr.vex.com to VEXCode IQ and VEXCode V5.
Naz, A., & Lu, M., & Utzman, R. E. (2021, July), Online COVERAGE (Competition Of VEX Educational Robotics to Advance Girls' Education) Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. https://peer.asee.org/37537
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