June 24, 2007
June 24, 2007
June 27, 2007
K-12 & Pre-College Engineering
12.1137.1 - 12.1137.13
Outreach with Game Design Education
Many universities and colleges are currently developing game design and development courses in response to student demand. Whereas some programs explore outreach opportunities via summer programs, the integration of service learning and K-12 outreach with college game courses is rare. We started a pilot program in Fall 2003 to research how educators can involve local youth (middle- to high-school level ages) directly within college game courses and thus offer a low-cost (and possibly, free) outreach program. In this paper, we explain our program structure and present our findings. The data shows that apprentices were positive about their experiences, though they requested additional hands-on instruction. We close the paper with recommendations and plans that attempt to combine the ideas of in-class mentoring along with traditional instruction.
This section explains the various fields that we used to build our pilot outreach program: game design & development, mentoring & apprenticeship, and service learning. Our program merges these concepts such that college students involve local youth directly in game projects during class.
1.1 Entertainment Engineering
ASEE’s January 2005 Prism introduced entertainment engineering as a growing area to attract students1. Some example programs include University of Nevada’s Entertainment Engineering and Design program2 and Carnegie Mellon University’s Entertainment Technology Center (ETC)3. Students work in multidisciplinary teams, combining fields of engineering, science, the arts, and humanities, to create class projects that involve fun for the users and the student developers. Such work appeals to students for a variety of reasons, which include expression and development of creativity, teamwork, and communication skills. The appeal of creating entertaining and challenging projects helps motivate students in their core courses. The possibility of a career in entertainment engineering provides further incentive to take technical courses.
1.2 Game Design and Development
Entertainment technology splits roughly into two categories: hardware and software. Whereas hardware might range from toys to amusement rides, software involves virtual and interactive experiences, i.e., games. Some programs, like ETC, often bridge both areas. The process of making a game closely relates to the engineering process, in which designers plan an environment composed of physical and/or virtual constructs that interact according to a set of rules. The developers employ technology to implement the plans, working in an iterative fashion in collaboration with the designers4, 5.
Schwartz, D., & Norton, C., & Schwartz, S. (2007, June), Outreach With Game Design Education Paper presented at 2007 Annual Conference & Exposition, Honolulu, Hawaii. https://peer.asee.org/2604
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