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Overview of Game and Content Design for a Mobile Game that will Prepare Students in Calculus and Physics Prerequisites to the Engineering Curriculum

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Conference

2017 ASEE Annual Conference & Exposition

Location

Columbus, Ohio

Publication Date

June 24, 2017

Start Date

June 24, 2017

End Date

June 28, 2017

Conference Session

Military and Veterans Constituent Committee Division Technical Session 1

Tagged Division

Military and Veterans

Page Count

8

Permanent URL

https://peer.asee.org/28729

Download Count

106

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Paper Authors

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Katherine Smith Old Dominion University Orcid 16x16 orcid.org/0000-0002-5026-4501

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Katherine Smith received B.S. degrees in applied mathematics and mechanical engineering from Old Dominion University and an M.S. in Applied and Computational Mathematics from Old Dominion University. Ms. Smith is currently a lecturer in the Department of Mathematics and Statistics at Old Dominion University and is pursuing a PhD in Modeling and Simulation. Her research interests include serious games for STEM education, scientific visualization, and augmented and virtual reality. Prior to teaching at ODU, she worked as an Aerospace Engineer at NASA Langley Research Center.

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John Shull Old Dominion University

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John Shull is currently enrolled in the Batten College of Engineering and Technology (BCET) at Old Dominion University pursuing a PhD within the Modeling, Simulation, and Visualization Engineering Department. His research is in the use of virtual environments, augmented (AR) and virtual reality (VR) engineering, the use of serious games for advancements in education, data visualization techniques with AR/VR technologies, and Agent Based Modeling applications involving complex systems.

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Patrick Sean Heaney Old Dominion University

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Patrick Heaney is pursuing an M.S. in Mechanical Engineering at Old Dominion University (ODU). He received an M.S. in Education from the University of Pennsylvania (2014) and a B.A. in Economics and Mathematics from Yale University (2009). After graduating from Yale, Patrick served in the Marine Corps Reserve and taught 6th Grade Mathematics at LEAP Academy University Charter School in Camden, New Jersey.

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Yuzhong Shen Old Dominion University

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Yuzhong Shen received his B.S. degree in Electrical Engineering from Fudan University, Shanghai, China, M.S. degree in Computer Engineering from Mississippi State University, Starkville, Mississippi, and Ph.D. degree in Electrical Engineering from the University of Delaware, Newark, Delaware. His research interests include computer graphics, visualization, serious games, signal and image processing, and modeling and simulation. Dr. Shen is currently an Associate Professor of the Department of Modeling, Simulation, and Visualization Engineering and the Department of Electrical and Computer Engineering of Old Dominion University. He is also affiliated with Virginia Modeling, Analysis, and Simulation Center (VMASC). Dr. Shen is a Senior Member of IEEE.

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Anthony W. Dean Old Dominion University

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Dr. Anthony W. Dean has had several roles in academia. His previous appointments include Associate Professor of Engineering Technology and as Associate Director of the Institute for Ship Repair, Maintenance, and Operations at Old Dominion University (ODU). He is currently on assignment with the Office of the Dean for Sponsored Programs and the Engineering Fundamentals Department, Batten College of Engineering and Technology (BCET) at ODU. His research has focused mostly on control systems (integration and testing) and the reliability and maintainability of complex systems. He has been selected as both a NASA and an ONR Faculty Fellow. He regularly teaches courses in Marine Engineering and in Maintained Systems. Most recently Dr. Dean was on the Headquarters Staff the American Society of Naval Engineers. He received his Ph.D. from the Department of Engineering Management and Systems Engineering, and a B.S. in Nuclear Engineering Technology, from the Batten College of Engineering and Technology at Old Dominion University. Additionally, Dr. Dean received an MBA from the College of William and Mary. Prior to is academic career Dr. Dean was Director of Operations and Business Development for Clark-Smith Associates, P.C., and served as an Electrician in the US Navy aboard the USS South Carolina and the USS Enterprise.

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Jennifer Grimsley Michaeli P.E. Old Dominion University

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Dr. Michaeli is an Assistant Professor in the Department of Engineering Technology of Old Dominion University. She received her PhD in Mechanical Engineering from Old Dominion University, her MSc in Ocean Systems Management from Massachusetts Institute of Technology, and her BSc in Naval Architecture and Marine Engineering from Webb Institute. Prior to her arrival to ODU, Dr. Michaeli over 15 years with the Department of Defense and industry as a Naval Architect and Program Manager where she carried out design and engineering, construction and testing for marine vehicles. At ODU, Dr. Michaeli’s research and educational interests include topics concerning naval architecture, marine engineering, design, manufacturing and testing of composites and lightweight structures, and engineering multi-criteria decision methodologies. Dr. Michaeli is actively involved in industry-government-academia partnerships to further the advancement of naval and marine engineering.

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Abstract

As part of a research project which assists veterans as they exit the military, complete engineering degrees, and enter the workforce as engineering professionals, a range of serious games for Science, Technology, Engineering, and Mathematics (STEM) education is under development. The current focus of this development is CAPTIVATE, a serious game to assist student veterans in mastering the calculus and physics skills that are necessary prerequisites to the main engineering curriculum. Building on the development and lessons learned from MAVEN, a game developed previously to help student veterans master precalculus skills, the design and initial implementation for CAPTIVATE involves careful consideration regarding game and instructional design. Many of the positive aspects from the design of MAVEN will be implemented in CAPTIVATE. First, the overall framework developed for MAVEN will be reused in CAPTIVATE. This modular framework involves both a model and process that combine game, instructional, and software design in a way that supports adaptability throughout the design and development cycle. Additionally by embedding concepts in game play similar to well-known board games such as Battleship, computer games such as Minesweeper, and console or mobile games such as Guitar Hero, students will use their calculus and physics skills to complete tasks in a familiar environment. In addition, the game itself will consist of a series of sub-games each focusing on a topic that students traditionally struggle to understand. Furthermore, students will be offered access to learning resources and assessed regularly as they progress through the game. CAPTIVATE will also overcome some shortcomings from the previous development. While MAVEN was developed for desktop deployment, CAPTIVATE is targeted for deployment on a variety of mobile device including Apple and Android phones and tablets to engage students in interactive games that support their endeavor to build a solid foundation in mathematics and science topics. Additionally by creating games that are short and easily accessible, students will be able to engage with the material at a time and place convenient for them. The development of CAPTIVATE supports student veterans as they transition from the military to engineering degree programs and helps to accelerate them through their STEM prerequisite courses.

Smith, K., & Shull, J., & Heaney, P. S., & Shen, Y., & Dean, A. W., & Michaeli, J. G. (2017, June), Overview of Game and Content Design for a Mobile Game that will Prepare Students in Calculus and Physics Prerequisites to the Engineering Curriculum Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. https://peer.asee.org/28729

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