Austin, Texas
June 14, 2009
June 14, 2009
June 17, 2009
2153-5965
Engineering Design Graphics
9
14.947.1 - 14.947.9
10.18260/1-2--4638
https://peer.asee.org/4638
599
Magesh Chandramouli is a current doctoral student in Purdue University. He completed his Master of Science at the University of Calgary and Master of Engineering at the National University of Singapore. Chandramouli has authored papers in the areas of visualization and VR in reputed international journals and conferences. His research interests include Virtual Reality,
Visualization, and Genetic Algorithms. Chandramouli is the recipient of the Frederick N. Andrews Fellowship.
Dr. La Verne Abe Harris is the Associate Professor of Computer Graphics Technology at Purdue University and the co-Director of the IDeaLaboratory, a creative thinking, interactive media, and animation research and development laboratory. Dr. Harris came to the university with many years of industry experience in information design, illustration, and computer graphics. She was the art director of The Phoenix Gazette, the computer graphics production manager at Phoenix Newspapers, Inc., an editorial illustrator for The Arizona Republic, the creative director of a Phoenix advertising company, and the owner and consultant of Harris Studio, a computer graphic consultation and creative business. For the past three years she has been the Director of Publishing and Editor of The Engineering Design Graphics Journal, an internationally-known academic publication.
PC-based Photo Realistic Virtual Environments to Facilitate Construction Design and Non-Destructive Testing Magesh Chandramouli, Gary Bertoline, Ph.D., La Verne Abe Harris, Ph.D. Computer Graphics Technology Purdue University, IN 47906 USA
ABSTRACT –Virtual Reality (VR)-based visualization offers a wide range of capabilities whereby several versions for a design can be generated, viewed, and manipulated before narrowing down on the final blueprint that can be chosen for implementation. More importantly, hierarchical modeling of the scene in 3D facilitates facile project management, and is economical, considering the rising costs of materials, equipment, and labor. Besides, VR-based visualization offers a wide range of advantages including testing the positioning of component elements of a scene (construction project), verifying line of sight or other visibility issue, and enhancing the aesthetics of construction. This study demonstrates using appropriate 3D scenarios the various aforementioned advantages of VR-based scene-tree visualization and proposes the use of a OLE (Object Linking and Embedding) Interface for enhanced interaction with clients.
I. Introduction
Despite the tremendous advancements made in the domain of construction design, due to the increasing number of factors to be considered in designing any construction, the overall process of construction design has become a complex and multifaceted process. Every construction project has specific purposes or objectives to meet; for instance, an office would have certain requirements, such as space for a set number of computers, reception, meeting rooms, and washroom. A restaurant would accommodate a particular number of patrons, should have spaces for spreading buffet, restrooms, etc. Similarly, every construction inherently should be driven by the needs of the consumer and there should be a means to verify if the proposed plan will meet all the demands. It amounts to a tremendous waste of time, effort, and money to build some project and finally realize that it falls short or fails to meet the objectives. Hence, considerable care has to be taken in planning and designing phases. Visualization is a very useful tool that holds immense potential in the domain of planning and designing (Berry et al., 1998, Tufte, 1990, 1992). Visualization enables observing beyond the individual elements or scene components and aids comprehending the scene in its entirety as an interlinked framework. In real world systems, objects do not subsist in absolute isolation, but are interrelated to each other, either directly or indirectly. Visualization enables viewing the constituent elements of a construction framework in whole as well as in parts. This kind of object-based visualization is of significant value to planners, designers, and decision makers (Church et al. 1994, McGaughey, 1998). McCormick et al. (1987) very appropriately points out that
“Visualization is a method of computing. It transforms the symbolic into the geometric, enabling researchers to observe their simulations and computations. Visualization offers a method for
Chandramouli, M., & Bertoline, G., & Harris, L. V. A. (2009, June), Pc Based Photo Realistic Virtual Environments To Facilitate Construction Design And Nondestructive Testing Paper presented at 2009 Annual Conference & Exposition, Austin, Texas. 10.18260/1-2--4638
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2009 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015