Asee peer logo

Programming Without Computer: Revisiting a Traditional Method to Improve Students’ Learning Experience in Computer Programming

Download Paper |

Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Technical Session 1: Issues Impacting Students Learning How to Program

Tagged Division

Computers in Education

Page Count

6

DOI

10.18260/1-2--33200

Permanent URL

https://peer.asee.org/33200

Download Count

466

Paper Authors

biography

S. Cyrus Rezvanifar University of Akron

visit author page

S. Cyrus Rezvanifar is a Ph.D. student in Biomedical Engineering at The University of Akron. He has also served as a research assistant in Cleveland Clinic Akron General since 2016, where he conducts research on biomechanics of human knee joint and patellar instability. In 2016, he received a doctoral teaching fellowship from the College of Engineering at The University of Akron. Through this teaching program, he has served as an instructor for several undergraduate-level courses, and he has conducted educational research on the effect of various learning techniques on improving students' self-efficacy and overall learning experience.

visit author page

Download Paper |

Abstract

Introduction

Computer programming is a highly useful skill with significantly growing demand in the technology-based trend of science and engineering fields. Nevertheless, teaching and learning programming has always been a challenge for both educators and students of all levels. The differences between expert versus novice programmers, and knowledge versus strategy approach investigated in the literature [1-3] are among the reasons behind the foregoing challenge in education of programming. Many studies have thus far investigated challenging topics in programming from both students’ and educators’ perspective [4], and have introduced different approaches such as “syntax-free”, “literacy”, and “problem-solving” to address those issues [5]. However, taking short breaks from computers and practicing the knowledge of programming “on paper” can substantially improve students’ learning experience with various topics of programming, particularly basic concepts such as loops, arrays, and recursion.

Method

In our sophomore-level Biomedical Computing course ([…] course number de-identified for the purpose of double-blind review), we integrated a “programming without computer” approach into teaching MATLAB programming in biomedical applications. Many students in our class, as discussed in the literature [4], had issues with basic concepts such as variables, selection structures, and loops, mostly not being able to predict the output of a given program. Hence, we required the students to complete in-class assignments without using MATLAB, and write down the output of a very short program with MATLAB syntax on a piece of paper. These short programs were thoughtfully designed by the course instructor, each addressing a specific detail in using a single concept such as loops. For each program, the students were given a few minutes to write down their responses, with the course instructor and teaching assistants walking around the class and helping those who were struggling with the problem. The same approach was also incorporated in short quizzes in the beginning of each session. For each quiz, a free game-based learning platform (http://kahoot.com) was used to display three multiple-choice questions on the screen for all students, asking them to use their cell phones as response remotes and participate in the quiz. Each question consisted of a very short program followed by multiple choice potential outputs . The students were required to go through each program and select the single correct “program output” in 30 to 60 seconds (depending on the complexity of the question) without using MATLAB.

Results

Many students provided positive feedback in the course evaluations regarding the “programming without computer” approach and short quizzes. Since using cell phones are typically forbidden during class time and exams, allowing students to use their cell phones as response remotes broke the routine of the class, and made students excited to take the quiz: a rare behavior observed among students in educational settings that should be taken into account by educators.

Discussion

The proposed approach agrees well with previously introduced techniques for teaching programming. A multitude of students -mostly novice programmers- memorize sections of code as templates and try to “plug and chug” those templates into different programs without realizing the fundamental syntax and formulation differences. This method encourages students to ponder upon each and every question separately, and unconsciously avoid forming mental patterns in programming. Consequently, students will learn the fundamentals of each programming concept in depth, before getting involved with numerous details of syntax. This technique can be also incorporated into exam questions to evaluate students’ performance in a more inclusive fashion. Due to the qualitative nature of this study, no data was recorded for statistical analyses. However, an improved study design with control groups will be incorporated in the future to more quantitatively investigate the effect of this technique on students’ performance and learning experience in computer programming.

References

[1] Robins, Anthony, Janet Rountree, and Nathan Rountree. "Learning and teaching programming: A review and discussion." Computer science education 13.2 (2003): 137-172. [2] Winslow, Leon E. "Programming pedagogy—a psychological overview." ACM Sigcse Bulletin 28.3 (1996): 17-22. [3] Davies, Simon P. "Models and theories of programming strategy." International Journal of Man-Machine Studies 39.2 (1993): 237-267. [4] Milne, Iain, and Glenn Rowe. "Difficulties in learning and teaching programming—views of students and tutors." Education and Information technologies 7.1 (2002): 55-66. [5] Fincher, Sally. "What are we doing when we teach programming?." fie. IEEE, 1999.

Rezvanifar, S. C. (2019, June), Programming Without Computer: Revisiting a Traditional Method to Improve Students’ Learning Experience in Computer Programming Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--33200

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2019 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015