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Reducing The Development Costs For Active And Interactive Learning Objects Through Web Based Collaborative Authoring

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Conference

2006 Annual Conference & Exposition

Location

Chicago, Illinois

Publication Date

June 18, 2006

Start Date

June 18, 2006

End Date

June 21, 2006

ISSN

2153-5965

Conference Session

Emerging Trends in Engineering Education Poster Session

Page Count

14

Page Numbers

11.1077.1 - 11.1077.14

DOI

10.18260/1-2--866

Permanent URL

https://peer.asee.org/866

Download Count

102

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Paper Authors

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Elliot Diaz Polytechnic University of Puerto Rico

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Elliot Diaz Research Assistant within the eLearning Research Laboratory at the Polytechnic University of Puerto Rico, where he is pursuing a Master in Computer Engineering. Elliot holds a BS in Computer Science.

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Carlos Pacheco Polytechnic University of Puerto Rico

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Carlos Pacheco is a programmer with the Connect To Learn Project which is developing web-based authoring for the collaborative authoring of learning objects. He completed a BS in Computer Engineering summa cum laude at the Polytechnic University of Puerto Rico, he also holds a BS in Natural Science from the University of Puerto Rico. Besides his work with the project he is currently seeking fellowship opportunities for working towards a PhD. He can be reach at braincode@prtc.net .

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Carlos Rosaly Polytechnic University of Puerto Rico

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Carlos Rosaly is a part time research assistant with the Connect To Learn project. He is working towards a Master in Computer Engineering at Polytechnic University of Puerto Rico. Carlos holds a BS in Computer Science with honors from the University of Puerto Rico.

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Michael Figueroa Polytechnic University of Puerto Rico

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Michael Figueroa is a research assistant with the Connect To Learn project at Polytechnic University of Puerto Rico where he completed his BS in Computer Engineering and will be pursuing a Master in Computer Engineering.

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Eddalis Batista Polytechnic University of Puerto Rico

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Eddalis Batista is a research assistant with the Connect To Learn project. She holds a BS in Computer Engineering magna cum laude from Polytechnic University of Puerto Rico, where she is continuing her studies towards a Master in Computer Engineering.

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Othoniel Rodriguez-Jimenez Polytechnic University of Puerto Rico

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Reducing the Development Costs for Active and Interactive Learning Objects through Web-based Collaborative Authoring Abstract

The development of active Learning Objects with interactive capability, has demonstrated to be extremely costly for a single individual, or even a single organization. This paper presents an approach to reducing the costs and facilitating the development of learning objects, and what is being done in terms of developing tools towards this goal. Our project is developing open- sourced web-based tools for the collaborative authoring of learning objects. We believe that collaboration will help spread the development costs among several interested parties, thus making possible efforts which otherwise would not be cost-effective for a single individual or organization. Collaboration essentially makes “scalable” the authoring process by involving several distributed parties, empowering them with web-based collaboration and authoring tools, and tying them together under a common set of goals and a shared ontological concept space for what is being developed. This common ontology for the course concepts is mapped into learning experiences through active and interactive learning objects.

The learning objects created through the web-based tools being developed, meet interfacing standards proposed by Shareable Content Object Reference Model (SCORM), Instructional Management Systems, IEEE-Learning Technologies Standards Committee, and World Wide Web Consortium-Scalable Vector Graphics, among others. These which we like to call “Open Learning Objects” are considered “open” because they provide explicit XML metadata for the learning objects internals. This metadata defines a five (5) layer model which captures different aspects of the learning object, such as: 1) conceptual content, 2) visual representation, 3) learner interaction, 4) internal sequencing, and 5) integration. Our approach facilitates the creation and capturing of multiple versions for a learning object such as for different learning styles, different skill levels, or different cultural and language aspects, by providing this explicit XML vocabulary for tagging the internals of the learning object.

Our web-based tools facilitate the organizing of a team of remote collaborators under a course coordinator and provide for breaking-up of a course in terms of groups of learning objects. These tools allow for the collaborative creation of each learning object, define inter-learning object navigation using the SCORM Sequencing and Navigation Specs, and package these resources using the IMS Packaging Specs. We provide a set of web editors for authoring each layer and their integration into a layered open learning object.

Finally, we provide some modest facilities for introspection of the authoring and learning processes. This is done for authoring, by capturing metrics about the learning object development process, thus helping the identification of best practices. For learners, the Learning objects are instrumented to capture information about the interaction with the learner, facilitating both the learner modeling and the improvement of the learning objects. The presentation will demonstrate prototypes for most of these tools, provide details on project progress, and will identify additional useful tools which we plan to build on top of the current system.

Diaz, E., & Pacheco, C., & Rosaly, C., & Figueroa, M., & Batista, E., & Rodriguez-Jimenez, O. (2006, June), Reducing The Development Costs For Active And Interactive Learning Objects Through Web Based Collaborative Authoring Paper presented at 2006 Annual Conference & Exposition, Chicago, Illinois. 10.18260/1-2--866

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