Asee peer logo

System Usability Scale (SUS): Oculus Rift® DK2 and Samsung Gear VR®

Download Paper |

Conference

2017 ASEE Annual Conference & Exposition

Location

Columbus, Ohio

Publication Date

June 24, 2017

Start Date

June 24, 2017

End Date

June 28, 2017

Conference Session

COED: EE Topics

Tagged Division

Computers in Education

Page Count

13

Permanent URL

https://peer.asee.org/28899

Download Count

320

Request a correction

Paper Authors

biography

Rustin Webster Purdue University, New Albany

visit author page

Dr. Rustin Webster is an assistant professor at Purdue University. He teaches within the Purdue Polytechnic Institute and the department of engineering technology. He specializes in mechanical engineering and computer graphics technology. Prior to joining Purdue, Dr. Webster worked in the Department of Defense field as an engineer, project manager, and researcher. His specialization was in mechanical design, research and development, and business development. He studied at Murray State University and the University of Alabama at Birmingham where his research was on immersive virtual learning environments for educational training purposes. Furthermore, Dr. Webster has received various professional certifications from the American Society of Mechanical Engineers, SolidWorks Corporation, the Project Management Institute, and NACE International.

visit author page

author page

Joseph F Dues Jr. Purdue University

Download Paper |

Abstract

This study investigated the broad usability of two different virtual reality (VR) systems, independent of each other. This research is the beginning of a series of studies to be conducted assessing the usability of various low-cost commercially available VR platforms. Data gathered will be used by stakeholders and decision makers to aid in the purchasing of VR hardware for academic classroom use. The ultimate goal is to continue studying the interaction effect between routine classroom instructor-led teaching (i.e. lecture-based multimedia instruction) and immersive VR teaching (i.e. VR-based multimedia instruction) in terms of learning. The experimental study used a convenience sample from a freshman course (two sections) at a land-grant university. Observations include a general overall excitement by participants to use VR no matter which system offered. This study has quantified the usability of the systems, which were created with the Oculus Rift DK2 and Samsung Gear VR at the core.

Webster, R., & Dues, J. F. (2017, June), System Usability Scale (SUS): Oculus Rift® DK2 and Samsung Gear VR® Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. https://peer.asee.org/28899

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2017 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015