Indianapolis, Indiana
June 15, 2014
June 15, 2014
June 18, 2014
2153-5965
Engineering Physics & Physics
7
24.1173.1 - 24.1173.7
10.18260/1-2--23106
https://peer.asee.org/23106
919
James G. O'Brien is an assistant professor of Physics and Mathematics at WIT. His field of expertise is gravitation and cosmology, and has published numerous papers on alternative formulations of gravity. He is a strong advocate of project based learning in physics and mathematics, and is always trying to engage students in new and exciting ways to bring physics alive in the classroom and laboratory.
Teaching Vectors to Engineering Students through an Interactive Vector BasedGameIn recent years, science and particularly physics education has been furthered by the useof project based interactive learning. There is a tremendous amount of evidence that useof these techniques in a college learning environment leads to a deeper appreciation andunderstanding of fundamental concepts. At the cornerstone of any physics regiment is aconcrete and comprehensive introduction to vectors. Since vectors are the basis for anyadvancement in physics and engineering courses, it is the intent of the authors to explorea new game-based laboratory exercise to make the learning of vectors interactive,challenging and fun. Here, we introduce a new turn based vector game that we havedeveloped to help supplement traditional vector learning practices, which allows studentsto be creative, work together as a team, and accomplish a goal through the understandingof basic vector concepts.
O'Brien, J. G., & Sirokman, G. (2014, June), Teaching Vectors to Engineering Students through an Interactive Vector-Based Game Paper presented at 2014 ASEE Annual Conference & Exposition, Indianapolis, Indiana. 10.18260/1-2--23106
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