June 15, 2014
June 15, 2014
June 18, 2014
Engineering Physics & Physics
24.1173.1 - 24.1173.7
Teaching Vectors to Engineering Students through an Interactive Vector BasedGameIn recent years, science and particularly physics education has been furthered by the useof project based interactive learning. There is a tremendous amount of evidence that useof these techniques in a college learning environment leads to a deeper appreciation andunderstanding of fundamental concepts. At the cornerstone of any physics regiment is aconcrete and comprehensive introduction to vectors. Since vectors are the basis for anyadvancement in physics and engineering courses, it is the intent of the authors to explorea new game-based laboratory exercise to make the learning of vectors interactive,challenging and fun. Here, we introduce a new turn based vector game that we havedeveloped to help supplement traditional vector learning practices, which allows studentsto be creative, work together as a team, and accomplish a goal through the understandingof basic vector concepts.
O'Brien, J. G., & Sirokman, G. (2014, June), Teaching Vectors to Engineering Students through an Interactive Vector-Based Game Paper presented at 2014 ASEE Annual Conference & Exposition, Indianapolis, Indiana. 10.18260/1-2--23106
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2014 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015