Asee peer logo

Teaching Vectors to Engineering Students through an Interactive Vector-Based Game

Download Paper |

Conference

2014 ASEE Annual Conference & Exposition

Location

Indianapolis, Indiana

Publication Date

June 15, 2014

Start Date

June 15, 2014

End Date

June 18, 2014

ISSN

2153-5965

Conference Session

Engineering Physics & Physics Division Technical Session 1

Tagged Division

Engineering Physics & Physics

Page Count

7

Page Numbers

24.1173.1 - 24.1173.7

DOI

10.18260/1-2--23106

Permanent URL

https://peer.asee.org/23106

Download Count

835

Request a correction

Paper Authors

biography

James G. O'Brien Wentworth Institute of Technology

visit author page

James G. O'Brien is an assistant professor of Physics and Mathematics at WIT. His field of expertise is gravitation and cosmology, and has published numerous papers on alternative formulations of gravity. He is a strong advocate of project based learning in physics and mathematics, and is always trying to engage students in new and exciting ways to bring physics alive in the classroom and laboratory.

visit author page

author page

Gergely Sirokman Wentworth Institute of Technology

Download Paper |

Abstract

Teaching Vectors to Engineering Students through an Interactive Vector BasedGameIn recent years, science and particularly physics education has been furthered by the useof project based interactive learning. There is a tremendous amount of evidence that useof these techniques in a college learning environment leads to a deeper appreciation andunderstanding of fundamental concepts. At the cornerstone of any physics regiment is aconcrete and comprehensive introduction to vectors. Since vectors are the basis for anyadvancement in physics and engineering courses, it is the intent of the authors to explorea new game-based laboratory exercise to make the learning of vectors interactive,challenging and fun. Here, we introduce a new turn based vector game that we havedeveloped to help supplement traditional vector learning practices, which allows studentsto be creative, work together as a team, and accomplish a goal through the understandingof basic vector concepts.

O'Brien, J. G., & Sirokman, G. (2014, June), Teaching Vectors to Engineering Students through an Interactive Vector-Based Game Paper presented at 2014 ASEE Annual Conference & Exposition, Indianapolis, Indiana. 10.18260/1-2--23106

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2014 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015