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The (Augmented) World Is Our Campus

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2021 ASEE Virtual Annual Conference Content Access


Virtual Conference

Publication Date

July 26, 2021

Start Date

July 26, 2021

End Date

July 19, 2022

Conference Session

Engineering Libraries Division Poster Session

Tagged Division

Engineering Libraries

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Paper Authors


David S. Pixton Brigham Young University Orcid 16x16

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David Pixton is a subject liaison at the Harold B. Lee Library at Brigham Young University. In this role, he is responsible for providing research training and assistance to students and faculty within the majority of engineering and technology fields offered at the university. He holds degrees in Mechanical Engineering and Library and Information Science. David’s current research is focused on improving learning in a library environment, including the use of augmented reality for educational purposes, and a pedagogical method called Decision-based Learning.

Prior to coming to BYU, David served in industry as a mechanical engineer and engineering leader for more than 30 years, serving the energy and diamond manufacturing industries. He has spearheaded several collaborations with members of industry, government, and academia, which have led to the development of advanced products ranging from downhole drilling tools and services to technology enablers such as engineered polycrystalline diamond composites. David is an original co-inventor of the IntelliServ wired drill pipe technology and holds more than 30 patents in this and other technical areas.

David is a member of the American Society for Engineering Education, where he is a member of the publications and scholarly communications committees in the Engineering Libraries Division. He serves the Utah Library Association as a vice-chair of the Copyright Education Roundtable, and is an active member of the Scholarly Communications committee at the Harold B. Lee Library.

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Jared Aaron Landetta Brigham Young University

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Jared Landetta was born in Guayaquil, Ecuador. As a kid, he loved math and sciences. His first lines of code were when he built his version of "Pong". He is currently an undergrad student pursuing a degree in Mechanical Engineering at Brigham Young University. When he is not at the library studying or working you can find him outdoors hiking or skiing. He is currently working in the development of Augmented Reality apps for education.

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The (Augmented) World is Our Campus In 1966, the graduating class at a large private university presented the university with a 6-ft diameter geophysical relief globe as its parting gift. Over the next 50 years the globe had several homes on campus, finally ending up as a display on the science floor of the main library. In 2018, a librarian began considering how to refresh the aging exhibit and soon found his answer from two engineering students. When these students proposed using augmented reality (AR) to create a more engaging and educational experience for patrons, the endless possibilities for this exhibit were quite appealing, so the library funded initial work. In order to make the experience more immersive, the developers decided to use a headset-based AR experience as opposed to one based on a mobile device or notebook. Just prior to the spread of the pandemic to the US, an AR experience had been built and initially tested with a group of students and faculty. This experience, an interactive journey into the Earth’s magnetosphere, utilizes some of the educational affordances of the technology to remove physical barriers of time and space in order to help patrons learn. This paper summarizes the development efforts that have been put towards refreshing this exhibit, which are still in progress. It considers the choice of headset- and mobile-based systems, discusses key development hurdles, and summarizes practical applications for this technology in a library setting. This unique application of AR offers many opportunities to enhance learning about our world and provide students with greater exposure to this emerging technology. It also may serve as a model of how AR can be utilized in the classroom to teach abstract principles, and other challenging conceptual knowledge for which the affordances of AR are suited.

Pixton, D. S., & Landetta, J. A. (2021, July), The (Augmented) World Is Our Campus Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference.

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