Salt Lake City, Utah
June 23, 2018
June 23, 2018
July 27, 2018
Educational Research and Methods
Thanks especially to an increase in popularity of online education, video and multimedia learning have also increased in popularity. While significant research exists for the study of learning through video, text, and illustrated textbooks, one medium that combines affordances of both visuals and text -- a graphic novel -- has received relatively little attention. Yet, graphic novels have a recent history of being used as an educational medium for topics ranging from neuroscience to physics to history. This paper reviews what graphic novels offer as an educational medium for presenting and as a learning research medium. Following this review, the paper proposes areas of engineering education particularly suited for a graphic novel treatment as well as fruitful learning science research enabled by graphic novels. The overall purpose of the paper is to increase awareness of the graphic novel medium in the learning research community and highlight features for pedagogical as well as research implementation.
Johanes, P. (2018, June), The Graphic Novel: A Promising Medium for Learning Research Paper presented at 2018 ASEE Annual Conference & Exposition , Salt Lake City, Utah. https://peer.asee.org/31103
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