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The Role Of Virtual Student Design Teams In Engineering Education For The “New Workplace”

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Conference

2004 Annual Conference

Location

Salt Lake City, Utah

Publication Date

June 20, 2004

Start Date

June 20, 2004

End Date

June 23, 2004

ISSN

2153-5965

Conference Session

Teaching Teaming Skills Through Design

Page Count

18

Page Numbers

9.1289.1 - 9.1289.18

Permanent URL

https://peer.asee.org/13795

Download Count

28

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Paper Authors

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Zvi Aronson

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Souran Manoochehri

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Peter Dominick

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Kishore Pochiraju

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Beth McGrath

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George Korfiatis

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Keith Sheppard

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 2525

The role of virtual student design teams in engineering education for the “new workplace” K. Sheppard*, G. Korfiatis*, S. Manoochehri*, K. Pochiraju*, E. McGrath**, P. Dominick***, Z. Aronson*** *Charles V. Schaefer, Jr. School of Engineering **Center for Innovation in Engineering and Science Education *** Wesley J. Howe School of Technology Management Stevens Institute of Technology Hoboken, NJ 07030

The “new workplace” for engineering is increasingly at the interface of three environments: the Virtual environment, in which designs can be created and explored, with activities that range from interaction via the Internet to 3-D visualization and immersion in alternative designs of engineered systems; the Product Realization environment, in which physical embodiments of designs can be produced and evaluated; and the Human environment, in which people work together in face-to-face and virtual teams, the latter often internationally dispersed, to design and implement products and processes. Functioning at the interface of these environments is a challenge that must be met by engineering graduates. In this paper we primarily focus on the virtual team issues as they relate to pedagogy to prepare students to function on design teams in the “new workplace” and also show how Stevens is moving to address the new paradigm.

Introduction Engineering is increasingly conducted at the interface of three environments: the Virtual environment, in which designs can be created and explored; the Product Realization environment, in which physical embodiments of designs can be produced and evaluated; and the Human environment, in which people work together in teams to design and implement products and processes. Functioning within these environments is a challenge that must be met by engineering graduates. The virtual environment encompasses activities involving the manipulation of information in various forms in virtual space. These activities range from interaction via the Internet to 3-D visualization and immersion in alternative designs of engineered systems. The product realization environment encompasses the real time execution of engineering projects, products and services for example on the factory floor or the project site. The human environment encompasses all interactions, real or virtual, with all project stakeholders from teammates to users. Cutting across all three environments is

Aronson, Z., & Manoochehri, S., & Dominick, P., & Pochiraju, K., & McGrath, B., & Korfiatis, G., & Sheppard, K. (2004, June), The Role Of Virtual Student Design Teams In Engineering Education For The “New Workplace” Paper presented at 2004 Annual Conference, Salt Lake City, Utah. https://peer.asee.org/13795

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