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Three Freshman Team Design Projects

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Conference

2005 Annual Conference

Location

Portland, Oregon

Publication Date

June 12, 2005

Start Date

June 12, 2005

End Date

June 15, 2005

ISSN

2153-5965

Conference Session

First-Year Design Experiences

Page Count

17

Page Numbers

10.1345.1 - 10.1345.17

Permanent URL

https://peer.asee.org/14587

Download Count

45

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Paper Authors

author page

Teodora Shuman

author page

Greg Mason

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Three Freshman Team Design Projects

Teodora Rutar, Greg Mason Mechanical Engineering Department, Seattle University

Abstract

This paper contains a detailed description of three design team-projects developed for a freshman course in mechanical engineering. All projects include the research, design, prototyping, testing, and analysis phases of the design process, and can be completed within half of a two quarter- credit course. They are detailed and in-depth, spanning beyond the typical “hobby-shop” freshman projects.

The three team-projects are the design and testing of a wind turbine, a door handle, and a flywheel. The description of each includes the list of project requirements, learning objectives, design performance measures, testing setup, assignments, timeline, and design considerations. The paper contains examples of students’ work, such as design sketches and prototypes manufactured on a stereo-lithography machine (3-D printer), and rubrics used to evaluate the student’s individual and team performance. Also included is an example of how assignment grades are linked to ABET (a-k) Program Outcomes.

I. Introduction

This paper describes three design team-projects developed for MEGR 181, a freshman engineering design course, offered in the Mechanical Engineering Department at Seattle University. The course has eight learning outcomes.

At the completion of the course students should be able to: 1. Apply the design process to solve an engineering problem, 2. Identify functional requirements and constraints for a design problem, 3. Develop a prototype design, 4. Work effectively in small teams, 5. Document knowledge and product designs through written memorandums and reports, 6. Use oral presentation to present design and test results, 7. Retrieve information from archival literature, and 8. Run an experiment and analyze the results.

Proceedings of the 2005 American Society for Engineering Education Annual Conference & Exposition Copyright @ 2005. American Society for Engineering Education

Shuman, T., & Mason, G. (2005, June), Three Freshman Team Design Projects Paper presented at 2005 Annual Conference, Portland, Oregon. https://peer.asee.org/14587

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