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TNT Board: An Interactive Electronic Board Game

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Conference

2021 ASEE Virtual Annual Conference Content Access

Location

Virtual Conference

Publication Date

July 26, 2021

Start Date

July 26, 2021

End Date

July 19, 2022

Conference Session

Multidisciplinary Endeavors: Mechatronics, Robotics, and Technology

Tagged Division

Multidisciplinary Engineering

Tagged Topic

Diversity

Page Count

16

Permanent URL

https://peer.asee.org/37911

Download Count

138

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Paper Authors

biography

Lei Miao Middle Tennessee State University

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Lei Miao is currently Associate Professor of Mechatronics Engineering at Middle Tennessee State University. He received his Ph.D. degree from Boston University, Master's and Bachelor's degrees from Northeastern University of China, in 2006, 2001, and 1998, respectively. From 2006 to 2009, he was with Nortel Networks in Billerica, MA. From 2009 to 2011, he was with the University of Cincinnati. From 2011 to 2014, he was with NuVo Technologies/Legrand North America. From 2014 to 2015, he was with the State University of New York Farmingdale. He joined MTSU as an assistant professor in fall 2015 and was promoted to Associate Professor in 2020. He has had over 15 years R&D experience in system control and optimization, embedded systems, and intelligent transportation systems. He has had over 30 publications in referred conferences and journals.

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Tanzeena Karim Middle Tennessee State University

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Tanzeena Karim received the B.Sc. degree in Computer Science with double minors in Mathematics and Writing in 2020 from Middle Tennessee State University (MTSU). She currently works as an SAP Support and Development Engineer at a tax consulting firm and volunteers as a Web Developer for the literary publication, “Shift,” at MTSU. She has worked as a Research Assistant and Frontend Android developer intern at a startup company, branched from Vanderbilt University’s Robotics & Autonomous Systems Lab (RASL), contributing to a digital platform for robust early screening of Autism Spectrum Disorder (ASD) in toddlers. Her experiences also include working as a content creator and social media manager intern at the MTSU English Dept., Student Technology Assistant (STA) at the Adaptive Technology Center at MTSU, providing hands-on assistance to assisting students with disabilities to efficiently utilize various adaptive equipment, such as utilizing braille embossing tech to create accessible textbooks, etc. She is CITI (Basic Collaborative Institutional Training Initiative Program) certified by the IRB, Certified Microsoft Office Specialist, a TBR SERS Grant recipient, received Excellent Scholar Award in 2014 from her high school in Dhaka, Bangladesh, her written formal essay was chosen to represent MTSU at the Southern Literary Festival Undergraduate Writing Competition, and has received multiple scholarships as an undergraduate namely, MT Diversity, Lottery Hope and Hope Supplemental, Lottery Aspire, has been a part of the TLSAMP (Tennessee Louis Stokes Alliance for Minority Participation) program, and was a finalist for the Robert C. LaLance Jr. Achievement Award. Her volunteer activities also include participation as a mentee in the WiTT (Women in Technology of Tennessee) mentor program, volunteer at the EYH conference (Expanding Your Horizons), etc

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Tamir Shahir Hussain

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Tamir Hussain is pursuing an undergraduate degree in Mechatronics Engineering with a double minor in Mathematics and Computer Science. He graduated Central Magnet School with the Class of 2019. Tamir received the Engineering Practicum award for the graduating class of 2019 for his work on his high school sensor thesis, a prototype of a navigational suit for visually impaired individuals. As a keen learner, he is open to to new experiences and expand his knowledge and education. Tamir's goals are to invent and innovate that make lasting positive impacts in the world through Engineering. Interests include racing, engineering, circuits, movies, and video games. Notable accomplishments include publishing a fictional book, "Unknown Realm", when he was a high school freshman and certified in SolidWorks CAD at the associates level. Tamir is also a member of the Society of Manufacturing Engineers (SME).

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Cen Li Middle Tennessee State University

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Dr. Cen Li is currently a Professor in the Computer Science Department at Middle Tennessee State University. She received her PhD and MS from the Computer Science department at Vanderbilt University in 2000 and 1996 respectively, and her BS from Middle Tennessee State University in 1994. Dr. Li's main research areas are in Machine Learning, Data Mining, and Robotics.

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Abstract

In summer 2020, a research and enrichment program funded by a Student Engagement, Retention, and Success (SERS) grant from the Tennessee Board of Regents took place in the form of online/remote delivery. The goal of the program was to improve the GPA and retention rate of underrepresented and minority students by engaging them in multidisciplinary and collaborative summer projects. This paper presents the project carried out by one of the student groups, in which two students in Mechatronics Engineering and one student in Computer Science worked together remotely and designed and implemented an interactive board game using Arduino Mega and various other electronics and mechanical parts. The board consists of six games and is fun to play for all age groups. All student participants had no prior experience with Arduino, but with the help from the faculty mentor, they were able to learn it quickly and complete the project within 4 weeks. Although each student was primarily responsible for two games, the project was a true multidisciplinary collaboration: the computer science student led the efforts of setting up GitHub for software programming and source management whereas the mechatronics engineering students conducted mechanical design for the board. In this paper, we will present the mechanical, electrical, and software design of the board game. The bill of materials and the details of remote collaboration will also be included.

On the educational front, we discuss a couple of efforts that helped the students: (i) We designed an introductory training lesson to introduce Arduino to them and (ii) We utilized project-based learning techniques to encourage them to learn new things along the way.

Miao, L., & Karim, T., & Hussain, T. S., & Li, C. (2021, July), TNT Board: An Interactive Electronic Board Game Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. https://peer.asee.org/37911

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