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Toward A Design Taxonomy As A Paradigm In Design Pedagogics

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Conference

2009 Annual Conference & Exposition

Location

Austin, Texas

Publication Date

June 14, 2009

Start Date

June 14, 2009

End Date

June 17, 2009

ISSN

2153-5965

Conference Session

Design Communications

Tagged Division

Design in Engineering Education

Page Count

18

Page Numbers

14.1272.1 - 14.1272.18

DOI

10.18260/1-2--5262

Permanent URL

https://peer.asee.org/5262

Download Count

526

Paper Authors

biography

Keelin Leahy University of Limerick

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Keelin Leahy is a PhD Researcher with the Department of Manufacturing and Operations Engineering in the University of Limerick. In 2005 she successfully completed a first class honours Bachelor of Technology, Materials and Construction concurrent with Teacher Education at the University of Limerick. On Graduating she won the Advanced Scholar Award. She has also received the IRCSET scholarship for the duration of her PhD completion. She also assists in the teaching of design strategies and design communication at the University of Limerick.

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William Gaughran University of Limerick

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Toward a design taxonomy as a paradigm in design pedagogies.

Abstract

Design is one of the most complex activities students encounter during their post primary education (high school). However because of its complexity it is not wholly recognised and accredited. This results in ad hoc approaches to design activity. These ad hoc approaches are thus stifling students’ cognitive development in achieving higher order cognition necessary for design activities. The activity of design involves the ability to gain knowledge, understand knowledge, apply it, analyse it, link it, and evaluate it, to improve the world around us. The output of design activity is artefacts or systems, which all vary in degrees of creativity due to ones ability to identify and progress through a design issue. Pre-designed or pre-solved projects may hinder the development of students’ thinking process and thinking skills from the aspect of developing creativity. However, during design activity the application of a range of skills is vital and necessary. Thus in the context of pedagogical approaches, the development of a design taxonomy for design activities is desirable.

In the context of this research project, the qualitative observations and informal interviews findings have provided evidence that thinking skills are necessary for the promotion and development of design activity. The two test groups; control and experimental, displayed negative and positive results respectively, in terms of thinking skills due to the lack or presence, of a strategic approach to design activity. As a result of a design taxonomy approach, students and teachers became more aware of the skills and structure necessary for designing. This paper sets out to report the methodology for building awareness and relevance of students’ design cognition and ability. This is achieved through application of a ‘design taxonomy’ with reference to the principles and practices of design activity through a design skill-set portfolio and viewpoints in reference to the process of design activity towards the completion of a design project.

Introduction

According to the former United States Secretary for Education Richard Riley the top ten jobs that will be in demand in 2010 did not exist in 2004 [1]. Students are currently preparing for jobs that do not exist yet, using technologies that have not yet been invented, in order to solve problems that are not evident as problems yet. The amount of information is doubling every two years. It is predicted that by 2010 information will double every 72 hours. A shift needs to occur in the current post primary education from knowledge acquisition, lower cognition, to knowledge application, higher cognition, “knowing when and how to use that knowledge”[2]. Applying knowledge correctly is a critical factor of design activity, especially when vast sources of information are readily available. Another obstacle is that “most current approaches to curriculum, instruction, and assessment are based on theories and models that have not kept pace with modern knowledge of how people learn”[3]. The concern is in terms of helping students develop skills and guidance to develop a personal and self exploring style, appropriate to the principles, practice and process of design activity.

Leahy, K., & Gaughran, W. (2009, June), Toward A Design Taxonomy As A Paradigm In Design Pedagogics Paper presented at 2009 Annual Conference & Exposition, Austin, Texas. 10.18260/1-2--5262

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