San Antonio, Texas
June 10, 2012
June 10, 2012
June 13, 2012
25.1382.1 - 25.1382.8
Two Semester Agile Systems Engineering Design Course: Investigation and exploration of “Immersive” training technologies Cihan H Dagli, Steve Corns, Ivan Guardiola Engineering Management and Systems Engineering Department Sriram Chellappan Computer Science Department Maceij Zawodniak Electrical and Computer Engineering Department Missouri University of Science and Technology Rolla, Missouri 45409This paper discusses an immersive teaching curriculum developed to respond to a DoD problemarea identified as “Immersive Training Technologies”. It focuses on engineering students at thesenior undergraduate and first-year graduate levels. A set of two capstone courses are updatedand offered consecutively during the fall 2011 and spring 2012 semesters. The courses entitled“Systems Engineering Analysis” and “Physical Artifact Creation and Validation” are taught overthe period of one academic year impacting 30 students directly per semester, including 20 off-campus and 10 on-campus students. Another 10 students from a parallel section of the firstcourse are also impacted indirectly.Systems Engineering, Electrical and Computer Engineering, Computer Science, and Mechanicaland Aerospace Engineering are the main disciplines required for completion of the courseproject. The project selected culminates in the development of an upgrade of a vest designed inthe previous academic year that is capable of simulating real battlefield scenarios through the useof simulated live fire. The scenarios simulated include getting shot, getting hit, and minorrestriction. In addition, the pose of the student along with spatial location in the trainingenvironment are considered to determine appropriate cultural interaction in the simulation. Thechoice of proper components is determined by a guided trade study. . The students undertook thedevelopment of tracking through radio location, which involves the use of triangulation, anddirect application of mathematical models to determine localization of a user within anenvironment. The radiolocation is comprised of a fixed wireless network. The network activelycollates and collects data from the environment and is summarized and sent to the main controlfor analysis. The goal is to track individual within the environment for the purpose of observingsocial interactions. The tracking supplies training potentials in organization, tactics, socialinteraction, and hazardous situation avoidance. This is one part of two, in which, first tracking isaccomplished through radiolocation. Secondly, the data gathered must be analyzed and patternmatching be employed to detect hazardous situations, as well as train soldiers in the ways ofpreventive actions regarding social interactions and operations near or within civilian groups.The majority of the students’ development is comprised of transmission and reception controlsystems and the interfaces with other systems. The primary objective is to introduce students tothe complexity of modern systems, to the pitfalls of system designs, and to transfer knowledgeon how to deal with the complexity and pitfalls by using systems engineering processes, tools,and concepts. The primary contribution of this paper to systems engineering pedagogy is in theincrease of student knowledge gained regarding the developing of a small-scale system thatcould be realized as a useful, state of the art prototype. Students are attuned to the intricacies thatcomprise systems engineering of a deliverable product, in conjunction with the participation ofindustry mentors from the Boeing Company, the students are fully exposed to all constituents ofmodern engineering.
Bodenhamer, A., & Guardiola, I. G., & Corns, S. M., & Dagli, C. H. (2012, June), Two-semester Agile Systems Engineering Design Course: Investigation and Exploration of “Immersive” Training Technologies Paper presented at 2012 ASEE Annual Conference & Exposition, San Antonio, Texas. https://peer.asee.org/22139
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