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Use A Course Structure Chart in Gamification in Higher Education

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Conference

2025 ASEE Annual Conference & Exposition

Location

Montreal, Quebec, Canada

Publication Date

June 22, 2025

Start Date

June 22, 2025

End Date

August 15, 2025

Conference Session

Engineering Technology Division (ETD) Technical Session 7

Tagged Division

Engineering Technology Division (ETD)

Tagged Topic

Diversity

Page Count

8

DOI

10.18260/1-2--57754

Permanent URL

https://peer.asee.org/57754

Download Count

6

Paper Authors

biography

Jack li Purdue University Fort Wayne Orcid 16x16 orcid.org/0000-0003-3388-858X

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JACK LI is an assistant professor of electrical engineering technology in the School of Polytechnic at Purdue University Fort Wayne. He earned his BS, MS, and PhD degrees in electronics engineering.

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Abstract

Theory courses, such as Analog Signal Processing, play a crucial role in higher education. However, these courses often rely heavily on mathematical tools, such as the Laplace transform, which can confuse and discourage engineering students. Gamification is adopted in higher education to make learning more engaging and enjoyable.

A common problem in theory courses is that most students do not know when and how to use these mathematical tools. There are several reasons for this. Some students do not enjoy mathematical material and try to avoid it. Others separate mathematical concepts from the engineering field, believing that engineering is solely related to hands-on work. Additionally, most textbooks separate theory and applications into different chapters, making it difficult for students to grasp the course’s overall structure.

This work aims to design a course structure chart that lays out the relationships among different materials throughout the course. This chart serves as a course map when gamification is adopted in the class. Through this chart, students can visualize their journey through the course and link theories with their applications.

li, J. (2025, June), Use A Course Structure Chart in Gamification in Higher Education Paper presented at 2025 ASEE Annual Conference & Exposition , Montreal, Quebec, Canada . 10.18260/1-2--57754

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