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Using a Serious Game to Teach Maritime Economics and Technology to Students from Mixed Backgrounds

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Conference

2021 ASEE Virtual Annual Conference Content Access

Location

Virtual Conference

Publication Date

July 26, 2021

Start Date

July 26, 2021

End Date

July 19, 2022

Conference Session

Best Paper, Best Diversity Paper

Tagged Division

Ocean and Marine

Page Count

12

Permanent URL

https://peer.asee.org/37982

Download Count

124

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Paper Authors

biography

Jeroen Pruyn Delft University of Technology Orcid 16x16 orcid.org/0000-0002-4496-4544

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Jeroen Pruyn is an assistant professor in Maritime Operations and Management at Delft University of Technology in the Netherlands. The field of MOM-bridges the gap between economics and engineering with a focus on the maritime sector.

Active as an innovative lecturers since 2004, he was awarded one of the four TU Delft Education fellowships in 2020 based on these efforts. He is using his grant to further the gamification of his education and introduce his approaches to a broader audience.

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biography

Edwin van Hassel University of Antwerp

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Edwin van Hassel is an assistant professor at the Faculty of Transport and Regional economics, Antwerp University where he is also teaching three courses. He has an engineering degree in naval architecture and he has a PhD in applied economics. His main research interest and expertise is in inland navigation, port hinterland transport, ship design and transport modelling. He holds a PhD with a topic in the field of inland waterway transport. More recently the scope of his work has been extended to maritime cost chain modelling. He also is involved in several research ranging from logistics projects to infrastructure cost benefit analysis and transport modelling projects.

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Abstract

The objective of this paper is to discuss the success of using a complex serious game to teach maritime economics to non-maritime economic students (i.e. Naval Architects and Marine Engineers) and to teach maritime technology aspects to non-naval architects (transport and logistics students). A complex serious management game was developed in a joint effort by the University of Delft’s Marine Technology and the University of Antwerp’s Maritime Economics programme over the past decade. It has proven to be a highly appreciated and effective way to teach engineering students about the maritime economic concepts and economics students about the translation of market factors into technology. Key success factors of the course are reported to be the clear structure and high motivation that comes from the competitive nature of the game. These factors have led to a continuing expansion of the user base, with other universities implementing the course also in their curriculum. The paper discusses the course design and history, demonstrates its success based on evaluations and continued expansion of the user base, and explains the success of the design by linking it to educational theories such as the use of scaffolding, direct instruction, assessment for learning, the role of feedback and the importance of context. The final discussion/reflection focuses on the impact of online and distant learning on achieving the learning goals, based on five courses at five different institutions given in the period September 2020-January 2021.

Pruyn, J., & van Hassel, E. (2021, July), Using a Serious Game to Teach Maritime Economics and Technology to Students from Mixed Backgrounds Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. https://peer.asee.org/37982

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