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Using Audio to Train Pace in a Virtual Environment

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Conference

2017 ASEE Annual Conference & Exposition

Location

Columbus, Ohio

Publication Date

June 24, 2017

Start Date

June 24, 2017

End Date

June 28, 2017

Conference Session

Computing Technology Session 2

Tagged Division

Computers in Education

Page Count

11

Permanent URL

https://peer.asee.org/29072

Download Count

73

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Paper Authors

biography

Ali Ahmad Northwestern State University of Louisiana

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Ali Ahmad is the Head of the Engineering Technology Department at Northwestern State University of Louisiana. He received a B.Sc. degree in Industrial Engineering from the University of Jordan (Amman, Jordan; with Highest Distinction) and a M.Sc. and Ph.D. in Industrial Engineering from the University of Central Florida (Orlando, Fl, USA). He has diverse expertise in human-computer interaction, quality engineering, and simulating human-machine systems. He previously worked on projects related to transfer of training in advanced human-machine systems, usability evaluation of everyday products and services, and research in multimodal systems and virtual environments. His current research interests include virtual reality applications in manufacturing, multimodal interaction design, audio interfaces, advanced usability evaluation techniques, simulating complex human-machine systems, and advanced application of statistical techniques. Dr. Ahmad is a Certified Simulation Analyst and a Certified Six Sigma Black Belt.

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Abstract

Virtual reality has been used for training in multiple domains including military, healthcare and manufacturing. The integration of additional modalities (other than visual) is an ongoing research topic in virtual reality research. This paper presents an experimental evaluation of the utility of using auditory cues to train temporal tasks (e.g., pace setting) in virtual training systems. There were four different auditory cues used for training pace: 1) a metronome, 2) non-spatial auditory earcons, 3) a spatialized auditory earcon, and 4) no audio. Sixty-eight people participated in the study. A pre- post between subjects experimental design was used, with eight training trials. The measure used for assessing pace performance was the average deviation from a predetermined desired pace. The results demonstrated that a metronome was not effective in training participants to maintain a desired pace, while, spatial and non-spatial earcons were effective strategies for pace training. Moreover, an examination of post-training performance as compared to pre-training suggests some transfer of learning. Design guidelines were extracted for integrating auditory cues for pace training tasks in virtual environments.

Ahmad, A. (2017, June), Using Audio to Train Pace in a Virtual Environment Paper presented at 2017 ASEE Annual Conference & Exposition, Columbus, Ohio. https://peer.asee.org/29072

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