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Using Visualizations of Students' Coding Processes to Detect Patterns Related to Computational Thinking

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Conference

2021 ASEE Virtual Annual Conference Content Access

Location

Virtual Conference

Publication Date

July 26, 2021

Start Date

July 26, 2021

End Date

July 19, 2022

Conference Session

Computers in Education 8 - Video Technology

Tagged Division

Computers in Education

Tagged Topic

Diversity

Page Count

13

DOI

10.18260/1-2--38006

Permanent URL

https://peer.asee.org/38006

Download Count

378

Paper Authors

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Markus Iseli University of California, Los Angeles

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Dr. Iseli is a Senior Research Scientist for CRESST with a focus on integration of engineering and technology for educational purposes. His specialization is in digital signal processing, speech and image analysis, pattern recognition, acoustics, and natural language processing. He has over 15 years of practical expertise as a technology and engineering consultant, applying data analysis and artificial intelligence algorithms for technology-based learning and knowledge assessment systems. Currently, he is involved as a knowledge engineer in various private and publicly funded projects. Dr. Iseli holds a PhD and an MS in electrical engineering from UCLA and from ETH Zürich, Switzerland.

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Tianying Feng University of California, Los Angeles

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Gregory Chung University of California, Los Angeles

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Ziyue Ruan

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Joe Shochet codeSpark

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Joe Shochet has been developing award-winning interactive experiences for 25 years. In 2014 he co-founded codeSpark, an edtech startup to teach kids the ABCs of computer science. His career started at Disney Imagineering building virtual reality attractions for the theme parks and designing ride concepts. Joe was a lead designer and developer of several virtual worlds including the popular Toontown Online, one of the first 3D virtual worlds for children. More recently he was Vice President at Rebel Entertainment, a division of IAC, focused on social and mobile games. Joe has a Computer Science degree from the University of Virginia, where his research focused on virtual reality, user interface design, and developing Alice3D.

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Amy Strachman codeSpark

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Abstract

Computational thinking (CT) has emerged as a key topic of interest in K-12 education. Children that are exposed at an early age to STEM curriculum, such as computer programming and computational thinking, demonstrate fewer obstacles entering technical fields (Madill et al., 2007). Increased knowledge of programming and computation in early childhood is also associated with better problem solving, decision-making, basic number sense, language skills, and visual memory (Flannery et al., 2013). As a digital competence, coding is explicitly regarded as a key 21st Century Skill, as the “literacy of today,” such that its acquisition is regarded as essential to sustain economic development and competitiveness (Bocconi et al., 2016). Therefore, the reliable evaluation of students’ coding process data, in context of problem solving tasks that require CT, is of great importance. Prior research has analyzed overall action sequences or code snapshots, but has not interpreted student actions in context of a situation during the problem solving process -- i.e. while creating the solution. A more fine-grained analysis of coding process data is needed, where relevant actions are interpreted as a part of the student’s problem solving process. We introduce a novel visualization approach for the analysis of coding process data. This approach has the following benefits: (a) It does not require the definition of process states; (b) It does not accumulate data (either across students or over time) and thus preserves the raw information aspect of the data; (c) It is goal-oriented, by being based on well-defined and measurable performance objectives; (d) It facilitates the definition of specific performance similarity measures for each performance objective (e.g. distance to optimal path or similarity to optimal event sequence), and thus facilitates scoring; (e) It is independent of sequence data length and thus enables time series analysis (e.g. frequency, pauses, etc.) (f) It can visualize each student’s performance for each measure as a function of time; and (g) It can be used to inform the feature extraction process by facilitating pattern identification. We present our visualizations of student process data, collected using codeSpark Academy, which introduces children to programming and computational concepts (sequencing, parameters, loops, events, and conditionals) and combines carefully scaffolded puzzles aligned with the curriculum. Our findings clearly show groups of patterns that represent different strategies related to the computational thinking constructs abstraction, decomposition, generalization, modeling, algorithmic thinking, and evaluation.

Iseli, M., & Feng, T., & Chung, G., & Ruan, Z., & Shochet, J., & Strachman, A. (2021, July), Using Visualizations of Students' Coding Processes to Detect Patterns Related to Computational Thinking Paper presented at 2021 ASEE Virtual Annual Conference Content Access, Virtual Conference. 10.18260/1-2--38006

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