Montreal, Quebec, Canada
June 22, 2025
June 22, 2025
August 15, 2025
Engineering Technology Division (ETD)
7
10.18260/1-2--57480
https://peer.asee.org/57480
7
Dr. Yi-hsiang Chang is an associate professor in the Department of Technology at Illinois State University. He received an MSME degree from Carnegie Mellon University, an MSIE degree, and a PhD in Technology from Purdue University. Dr. Chang's research interest includes Kaizen thinking, human spatial cognition, and eXtended Reality applications for teaching and learning.
Jordan Osborne is an Instructional Assistant Professor in the Department of Technology at Illinois State University, where
he teaches courses in Engineering Technology and Computer Systems Technology. Before joining the university faculty,
Jordan manufactured and designed switchgear power distribution systems. He has also worked in the electronics manufacturing industry to develop circuitry for high-resolution media broadcast. His research interests include interdisciplinary STEM education and applied educational technology.
IC 7408, a Quad 2-Input AND Gate, is a good candidate for learning logic circuits. This IC is widely used in digital circuits and programmable logic controls to perform basic AND operations. Nevertheless, the domain knowledge could overwhelm the novice when considering the relationship between the built-in four AND Gates, the truth table, the interpretation of a given schematic, and the construction of the physical circuit.
This paper describes an ongoing project designed to gamify the students’ learning of IC 7408. An immersive virtual reality (VR) environment will help the learners visualize how the AND Gate works while familiarizing themselves with its user interface. The learners will then use the four AND Gates to construct a virtual 7408 chip by following its conceptual design, and this virtual 7408 chip will then be used to build a logic circuit. As the learner is miniaturized in the VR environment, connecting the water-hose-like wires to the virtual chipset to drive the components could be an exciting experience and might reinforce their learning.
In addition to evaluating the learner’s knowledge retention after six weeks, the effectiveness of the treatment will also be assessed by measuring the learners’ speed and quality in constructing a logic circuit with the physical IC 7408. A post-test survey will measure individuals’ self-efficacy in this subject and feedback on the VR app and lab exercises. Future work will be discussed to conclude this paper.
Chang, Y. I., & Clark, A. B., & Coomans, J., & Osborne, J. (2025, June), Work in Progress: Code Name 7408 - Gamifying the Logic Gate Chip Learning through Immersive Virtual Reality Paper presented at 2025 ASEE Annual Conference & Exposition , Montreal, Quebec, Canada . 10.18260/1-2--57480
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