New Orleans, Louisiana
June 26, 2016
June 26, 2016
June 29, 2016
978-0-692-68565-5
2153-5965
Computers in Education
18
10.18260/p.27024
https://peer.asee.org/27024
623
My name is Kenneth (Kary) Ritter, I am a US citizen, male and am a graduate student in Systems Engineering with expected graduation in August 2016. I have Masters of Science in Solar Energy Engineering and have been working on a scale 3D model of an actual alternative energy center which was turned into an interactive walk through educational game for use with Virtual Reality (VR) headsets and interaction devices. Currently I am developing and testing an immersive networked collaborative VR environment for education about concentrating solar thermal power.
Terrence Chambers serves as an Associate Professor of Mechanical Engineering at the University of Louisiana at Lafayette. His research interests include engineering design and optimization, artificial intelligence, virtual reality, and alternative energy. He is an active member of ASEE, ASME, LES, and is a registered Professional Engineer in Louisiana.
Christoph W. Borst received a BS degree in computer science from the University of Texas and a PhD in computer science from Texas A&M University. He is an associate professor at the Center for Advanced Computer Studies at the University of Louisiana at Lafayette. His research areas include visualization, 3D interaction, and haptics. His recent work in these areas included virtual reality techniques for data exploration, telerobotics, and education.
This paper presents the initial results of study on the use of Virtual Reality (VR) technologies for the purpose of teaching Concentrating Solar Power (CSP) technology to high school students. Using CAD software, a scale model of an actual alternative energy research facility at the University of Louisiana was imported into a game engine to create a Virtual Energy Center (VEC) serious (educational) game. Interactive educational activities are throughout the Virtual Environment (VE), and the student completes them to virtually produce solar power. During this experience, the students learn about the major components of a CSP plant and how they work. Current work in progress is to use the Oculus Rift DK2 for immersive visuals and head tracking, Razer Hydra controllers for pointing-type tracked interactions and other inputs, and a second-generation Microsoft Kinect as a depth camera to capture a teacher or guide. With the Microsoft Kinect, a live 3D image of the solar energy expert is able to remotely interact with the high school students, answering questions and providing guidance. The VE has been built with networking capabilities so that multiple students can enter the 3D environment and interact with each other within the VEC. Several demonstrations have been performed and a pilot study with pre-test, post-test, and questionnaires were given to college and STEM high school students. Along with positive feedback about the experience there was a substantial improvement on the post-tests, showing that this type of application can be used as an educational tool.
Ritter, K. A., & Chambers, T. L., & Borst, C. W. (2016, June), Work in Progress: Networked Virtual Reality Environment for Teaching Concentrating Solar Power Technology Paper presented at 2016 ASEE Annual Conference & Exposition, New Orleans, Louisiana. 10.18260/p.27024
ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2016 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015