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Work. Study. Play!

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Conference

2020 ASEE Virtual Annual Conference Content Access

Location

Virtual On line

Publication Date

June 22, 2020

Start Date

June 22, 2020

End Date

June 26, 2021

Conference Session

Pre-college Engineering Education Division Technical Session 14

Tagged Division

Pre-College Engineering Education

Page Count

9

DOI

10.18260/1-2--35707

Permanent URL

https://peer.asee.org/35707

Download Count

64

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Paper Authors

biography

James R. McCusker Wentworth Institute of Technology

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James R. McCusker is an Associate Professor at Wentworth Institute of Technology in the Department of Electrical and Computer Engineering. Since joining Wentworth in 2010, he has been heavily involved with an array of interdisciplinary design courses that range from introductory to capstone courses.

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Alex Spiro Burch

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Jasmine Maya Andrade Wentworth Institute of Technology

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Abstract

The field of STEM (Science Technology Engineering and Math) education is constrained by the teacher’s interpretation of how to convey the course content to their students. The application of Art is an integral part of STEM education. Art allows teachers to incorporate creativity while engaging students in the classroom. STEAM (Science Technology Engineering Art and Math) is an approach of guiding student dialogue and critical thinking to solve complex problems. A challenge for educators is to implement a fun and interactive way for students to gain interest in the STEM fields. By bridging the gap Work. Study. Play! combines learning modules into an interactive game that introduces the physics behind musical applications. This is done by combining Work; an online learning module assigned by teachers and monitored by parents. Study; an interactive at-home module for students. Play; an in-class or at-home interactive game board. Work. Study. Play! is a website and compatible game board incorporating the physics behind musical instruments providing visually stimulating insight into the STEAM field. The more students are exposed to these concepts the better equipped they are to become leaders in their respective industries. The game allows students to learn in-depth subject matter in the areas of sounds and vibrations of musical instruments, while also providing educators with an easily adaptable learning curriculum that meets the needs of the classroom. The device and service also fulfills the parental needs of monitoring their child's academic program. Work. Study. Play! attracts students, teachers and parents alike combining the three into a mutually satisfying experience. The authors hope to demonstrate the capabilities of this system that use games to bridge the gap between STEAM and fun education. Through this educational ecosystem, educators are empowered to allow students to gain an interest in technology while providing a competitive game engaging students both inside and outside of the classroom.

McCusker, J. R., & Burch, A. S., & Andrade, J. M. (2020, June), Work. Study. Play! Paper presented at 2020 ASEE Virtual Annual Conference Content Access, Virtual On line . 10.18260/1-2--35707

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