Asee peer logo

Work. Study. Play!

Download Paper |


2020 ASEE Virtual Annual Conference Content Access


Virtual On line

Publication Date

June 22, 2020

Start Date

June 22, 2020

End Date

June 26, 2021

Conference Session

Pre-college Engineering Education Division Technical Session 14

Tagged Division

Pre-College Engineering Education

Page Count




Permanent URL

Download Count


Request a correction

Paper Authors


James R. McCusker Wentworth Institute of Technology

visit author page

James R. McCusker is an Associate Professor at Wentworth Institute of Technology in the Department of Electrical and Computer Engineering. Since joining Wentworth in 2010, he has been heavily involved with an array of interdisciplinary design courses that range from introductory to capstone courses.

visit author page

author page

Alex Spiro Burch

author page

Jasmine Maya Andrade Wentworth Institute of Technology

Download Paper |


The field of STEM (Science Technology Engineering and Math) education is constrained by the teacher’s interpretation of how to convey the course content to their students. The application of Art is an integral part of STEM education. Art allows teachers to incorporate creativity while engaging students in the classroom. STEAM (Science Technology Engineering Art and Math) is an approach of guiding student dialogue and critical thinking to solve complex problems. A challenge for educators is to implement a fun and interactive way for students to gain interest in the STEM fields. By bridging the gap Work. Study. Play! combines learning modules into an interactive game that introduces the physics behind musical applications. This is done by combining Work; an online learning module assigned by teachers and monitored by parents. Study; an interactive at-home module for students. Play; an in-class or at-home interactive game board. Work. Study. Play! is a website and compatible game board incorporating the physics behind musical instruments providing visually stimulating insight into the STEAM field. The more students are exposed to these concepts the better equipped they are to become leaders in their respective industries. The game allows students to learn in-depth subject matter in the areas of sounds and vibrations of musical instruments, while also providing educators with an easily adaptable learning curriculum that meets the needs of the classroom. The device and service also fulfills the parental needs of monitoring their child's academic program. Work. Study. Play! attracts students, teachers and parents alike combining the three into a mutually satisfying experience. The authors hope to demonstrate the capabilities of this system that use games to bridge the gap between STEAM and fun education. Through this educational ecosystem, educators are empowered to allow students to gain an interest in technology while providing a competitive game engaging students both inside and outside of the classroom.

McCusker, J. R., & Burch, A. S., & Andrade, J. M. (2020, June), Work. Study. Play! Paper presented at 2020 ASEE Virtual Annual Conference Content Access, Virtual On line . 10.18260/1-2--35707

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2020 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015