Asee peer logo

Providing A Real World Experience In The Teaching Of Computer Technology

Download Paper |

Conference

2002 Annual Conference

Location

Montreal, Canada

Publication Date

June 16, 2002

Start Date

June 16, 2002

End Date

June 19, 2002

ISSN

2153-5965

Conference Session

New Computer ET Course Development

Page Count

15

Page Numbers

7.958.1 - 7.958.15

DOI

10.18260/1-2--10734

Permanent URL

https://peer.asee.org/10734

Download Count

415

Paper Authors

author page

Kyle Hebsch

author page

Jefferey Stevens

author page

Andrew Gilchrist IV

author page

Joel Weinstein

Download Paper |

Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Main Menu

Session 2137

Providing a Real World Experience in the Teaching of Computer Technology

By Joel Weinstein, Andrew Gilchrist IV, Kyle Hebsch, Jefferey Stevens

Northeastern University

Abstract

One of the greatest challenges facing engineering technology educators is preparation for what graduates will face in the real world. Unlike the classroom, problems are not predefined, solutions do not come from answer books and personnel are not nearly as expert as the instructors that have prepared the students. This paper describes a course and its methodology that helps to better prepare students for the real challenges that they will face—most of which are not technological in nature. In the course, students are exposed to a deadline-based problem, given little formal guidance and chartered with the responsibility for solving a real problem. The results were encouraging and the students ranked the class activity as one of their best.

Introduction

Modeling the real world is one of the greatest challenges for engineering technology educators. Technology training has always been easy because students are surrounded by computers, innovation and course work. What is needed is a program that will show students what they will face in the real world and teach them about important skills such as teamwork, communications, time management and problem recognition/solution skills.

Simulating an industrial environment in the classroom is difficult. This paper describes a model for providing this kind of culture wherein students are randomly assembled into teams and given a poorly-defined task to complete within a ten-week period. The students are given little technical guidance and are required to deliver a working prototype of a software-based project.

In the course, students deal with “customers” through weekly meetings with the instructor who poses as an employee from a fictitious company. At those meetings, the students learn how to develop solutions to problems and also discover an important lesson in corporate culture: They quickly find out that corporations may understand their own missions, but do not understand how to complete the missions. At the end of the course, students submit a working prototype and a presentation to the faculty who pose as the corporation. The results of these efforts were enlightening and educational at the same

Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright ® 2002, American Society for Engineering Education

Main Menu

Hebsch, K., & Stevens, J., & Gilchrist IV, A., & Weinstein, J. (2002, June), Providing A Real World Experience In The Teaching Of Computer Technology Paper presented at 2002 Annual Conference, Montreal, Canada. 10.18260/1-2--10734

ASEE holds the copyright on this document. It may be read by the public free of charge. Authors may archive their work on personal websites or in institutional repositories with the following citation: © 2002 American Society for Engineering Education. Other scholars may excerpt or quote from these materials with the same citation. When excerpting or quoting from Conference Proceedings, authors should, in addition to noting the ASEE copyright, list all the original authors and their institutions and name the host city of the conference. - Last updated April 1, 2015