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The Role Of Design And Prototyping In Industry/Education Partnerships

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Conference

2002 Annual Conference

Location

Montreal, Canada

Publication Date

June 16, 2002

Start Date

June 16, 2002

End Date

June 19, 2002

ISSN

2153-5965

Conference Session

Capstone Design

Page Count

11

Page Numbers

7.1178.1 - 7.1178.11

DOI

10.18260/1-2--11112

Permanent URL

https://peer.asee.org/11112

Download Count

351

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Paper Authors

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Raj Desai

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Ted Loso

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Dave Baird

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Craig Downing

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Gary Frey

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

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2425

The Role of Design and Prototyping in Industry/Education Partnerships

Gary S. Frey, David Baird, Ted Loso, Raj Desai, Craig Downing

Southeast Missouri State University

Introduction

The purpose of this continuing study was to determine if industry and educational partnerships are effective ways to improve student learning and provide services that industry could otherwise not afford. It was thought that Solid Modeling and Rapid Prototyping would be valuable in increasing the translation between abstract 2-D drawings and actual 3-D parts. In order to accomplish this, the following research questions were proposed: · Will drawing an object in 3-D and producing that part with a Rapid Prototyping system as part of an Industry initiated project improve student visualization skills? · Does industry and education see benefits in this type of partnership? To do this several courses and industrial projects were used and evaluated for visualization skill improvement and perceived benefits to provide a more complete picture.

Need

The need is seen as twofold in nature. Industry needs both trained personnel and access to special services. Education needs to provide trained personnel and access to the latest technology possible. Graphics is one of the core areas and permeates most aspects of industry and education. The ability of a student to visualize the material depicted on a drawing in its’ completed form is one of the primary purposes of a graphical design curriculum. Various methods have emerged using prepared models, photographs, and pictorials to illustrate what the drawing is meant to represent. Students typically work from these prepared examples in the production of both two-dimensional and three-dimensional drawings with little opportunity to create something new. The question arises if students really see what the drawings represent. Larger companies, such as Chrysler, are now sending design engineers out for real world design experience on the shop floor before actually having them design cars. The ability to see (visualize) is considered very important by these companies as these engineers solve small-scale design problems in production. Many of these larger companies have in-house rapid prototyping and design departments to help solve production problems beforehand.

“Proceedings of the 2002 American Society for Engineering Education Annual Conference & Exposition Copyright ã 2002, American Society for Engineering Education”

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Desai, R., & Loso, T., & Baird, D., & Downing, C., & Frey, G. (2002, June), The Role Of Design And Prototyping In Industry/Education Partnerships Paper presented at 2002 Annual Conference, Montreal, Canada. 10.18260/1-2--11112

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