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A Computerized Engineering Assessment Method Based On 3 D Interactive Multimedia That Students Enjoy

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Conference

2003 Annual Conference

Location

Nashville, Tennessee

Publication Date

June 22, 2003

Start Date

June 22, 2003

End Date

June 25, 2003

ISSN

2153-5965

Conference Session

Student Interaction

Page Count

14

Page Numbers

8.30.1 - 8.30.14

DOI

10.18260/1-2--12283

Permanent URL

https://peer.asee.org/12283

Download Count

355

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Paper Authors

author page

Paul Ranky

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 3622

A Computerized Engineering Assessment Method Based on 3D Interactive Multimedia, that Students Enjoy

Paul G. Ranky

Professor, The Department of Industrial and Manufacturing Systems Engineering, New Jersey Institute of Technology, MERC (Multi-lifecycle Engineering Research Center), Newark, NJ, 07102, USA. Email: ranky@njit.edu

Abstract

In this paper we introduce the principles of our novel 3D interactive web multimedia - based educational and assessment methods and solutions, and by focusing on the continuous professional development learners, explain and demonstrate (during our live presentation) a series of case-based learning and assessment modules and eBooks, that encourage reusable 2D and 3D interactive multimedia development, team-oriented learning and problem-solving with real-world challenges.

Our efforts are supported by over 30 academic and industrial partners, assuring the diversity, the relevance and the quality of this rapidly growing library and teaching / learning method. In order to fulfill continuing educational requirements, we have created an object / component-oriented methodology and architecture, that is analytical, quantitative, and open-source computational. Then we have implemented over thirty open source, 3D browser readable, interactive multimedia, web-enabled library cases, covering a wide range of R&D and practical, hi-tech industrial topics.

Introduction

In our advanced learning environment Case-based / Problem-based Learning (PBL) is performed using web-enabled, 3D Virtual Reality interactive multimedia with optional on- line tutor support in an asynchronous fashion. This allows instruction to be de-coupled from a fixed schedule live classroom, enabling enjoyable interaction, feedback and assessment of learning and problem-solving literally anywhere, anytime. Problem-based learning is by its nature very interdisciplinary.

This learning methodology simulates, and at times replicates, real-world situations and environments. The core of problem-based learning consists of the following fundamentals ([1], [2], [3] and [4]):

Ranky, P. (2003, June), A Computerized Engineering Assessment Method Based On 3 D Interactive Multimedia That Students Enjoy Paper presented at 2003 Annual Conference, Nashville, Tennessee. 10.18260/1-2--12283

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